// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ControlPointMeshActor.h" #ifdef LANDSCAPE_ControlPointMeshActor_generated_h #error "ControlPointMeshActor.generated.h already included, missing '#pragma once' in ControlPointMeshActor.h" #endif #define LANDSCAPE_ControlPointMeshActor_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class AControlPointMeshActor *************************************************** struct Z_Construct_UClass_AControlPointMeshActor_Statics; LANDSCAPE_API UClass* Z_Construct_UClass_AControlPointMeshActor_NoRegister(); #define FID_Engine_Source_Runtime_Landscape_Classes_ControlPointMeshActor_h_18_INCLASS \ private: \ static void StaticRegisterNativesAControlPointMeshActor(); \ friend struct ::Z_Construct_UClass_AControlPointMeshActor_Statics; \ static UClass* GetPrivateStaticClass(); \ friend LANDSCAPE_API UClass* ::Z_Construct_UClass_AControlPointMeshActor_NoRegister(); \ public: \ DECLARE_CLASS2(AControlPointMeshActor, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_AControlPointMeshActor_NoRegister) \ DECLARE_SERIALIZER(AControlPointMeshActor) #define FID_Engine_Source_Runtime_Landscape_Classes_ControlPointMeshActor_h_18_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ LANDSCAPE_API AControlPointMeshActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AControlPointMeshActor) \ DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, AControlPointMeshActor); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AControlPointMeshActor); \ /** Deleted move- and copy-constructors, should never be used */ \ AControlPointMeshActor(AControlPointMeshActor&&) = delete; \ AControlPointMeshActor(const AControlPointMeshActor&) = delete; \ LANDSCAPE_API virtual ~AControlPointMeshActor(); #define FID_Engine_Source_Runtime_Landscape_Classes_ControlPointMeshActor_h_15_PROLOG #define FID_Engine_Source_Runtime_Landscape_Classes_ControlPointMeshActor_h_18_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Landscape_Classes_ControlPointMeshActor_h_18_INCLASS \ FID_Engine_Source_Runtime_Landscape_Classes_ControlPointMeshActor_h_18_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class AControlPointMeshActor; // ********** End Class AControlPointMeshActor ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_ControlPointMeshActor_h PRAGMA_ENABLE_DEPRECATION_WARNINGS