// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "InterchangeTextureCubeArrayNode.h" #ifdef INTERCHANGENODES_InterchangeTextureCubeArrayNode_generated_h #error "InterchangeTextureCubeArrayNode.generated.h already included, missing '#pragma once' in InterchangeTextureCubeArrayNode.h" #endif #define INTERCHANGENODES_InterchangeTextureCubeArrayNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UInterchangeTextureCubeArrayNode ***************************************** struct Z_Construct_UClass_UInterchangeTextureCubeArrayNode_Statics; INTERCHANGENODES_API UClass* Z_Construct_UClass_UInterchangeTextureCubeArrayNode_NoRegister(); #define FID_Engine_Plugins_Interchange_Runtime_Source_Nodes_Public_InterchangeTextureCubeArrayNode_h_14_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUInterchangeTextureCubeArrayNode(); \ friend struct ::Z_Construct_UClass_UInterchangeTextureCubeArrayNode_Statics; \ static UClass* GetPrivateStaticClass(); \ friend INTERCHANGENODES_API UClass* ::Z_Construct_UClass_UInterchangeTextureCubeArrayNode_NoRegister(); \ public: \ DECLARE_CLASS2(UInterchangeTextureCubeArrayNode, UInterchangeTextureNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/InterchangeNodes"), Z_Construct_UClass_UInterchangeTextureCubeArrayNode_NoRegister) \ DECLARE_SERIALIZER(UInterchangeTextureCubeArrayNode) #define FID_Engine_Plugins_Interchange_Runtime_Source_Nodes_Public_InterchangeTextureCubeArrayNode_h_14_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ INTERCHANGENODES_API UInterchangeTextureCubeArrayNode(); \ /** Deleted move- and copy-constructors, should never be used */ \ UInterchangeTextureCubeArrayNode(UInterchangeTextureCubeArrayNode&&) = delete; \ UInterchangeTextureCubeArrayNode(const UInterchangeTextureCubeArrayNode&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(INTERCHANGENODES_API, UInterchangeTextureCubeArrayNode); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInterchangeTextureCubeArrayNode); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UInterchangeTextureCubeArrayNode) \ INTERCHANGENODES_API virtual ~UInterchangeTextureCubeArrayNode(); #define FID_Engine_Plugins_Interchange_Runtime_Source_Nodes_Public_InterchangeTextureCubeArrayNode_h_11_PROLOG #define FID_Engine_Plugins_Interchange_Runtime_Source_Nodes_Public_InterchangeTextureCubeArrayNode_h_14_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Interchange_Runtime_Source_Nodes_Public_InterchangeTextureCubeArrayNode_h_14_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Interchange_Runtime_Source_Nodes_Public_InterchangeTextureCubeArrayNode_h_14_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UInterchangeTextureCubeArrayNode; // ********** End Class UInterchangeTextureCubeArrayNode ******************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Interchange_Runtime_Source_Nodes_Public_InterchangeTextureCubeArrayNode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS