// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "InterchangeSkeletalMeshLodDataNode.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeInterchangeSkeletalMeshLodDataNode() {} // ********** Begin Cross Module References ******************************************************** INTERCHANGECORE_API UClass* Z_Construct_UClass_UInterchangeFactoryBaseNode(); INTERCHANGEFACTORYNODES_API UClass* Z_Construct_UClass_UInterchangeSkeletalMeshLodDataNode(); INTERCHANGEFACTORYNODES_API UClass* Z_Construct_UClass_UInterchangeSkeletalMeshLodDataNode_NoRegister(); UPackage* Z_Construct_UPackage__Script_InterchangeFactoryNodes(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UInterchangeSkeletalMeshLodDataNode Function AddMeshUid ****************** struct Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_AddMeshUid_Statics { struct InterchangeSkeletalMeshLodDataNode_eventAddMeshUid_Parms { FString MeshName; bool ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Interchange | Node | SkeletalMeshLodData" }, { "Comment", "/* Add a mesh geometry used to create this LOD geometry. A mesh UID can represent either a scene node or a mesh node. If it is a scene node, the mesh factory bakes the geometry payload with the global transform of the scene node. */" }, { "ModuleRelativePath", "Public/InterchangeSkeletalMeshLodDataNode.h" }, { "ToolTip", "Add a mesh geometry used to create this LOD geometry. A mesh UID can represent either a scene node or a mesh node. If it is a scene node, the mesh factory bakes the geometry payload with the global transform of the scene node." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MeshName_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function AddMeshUid constinit property declarations **************************** static const UECodeGen_Private::FStrPropertyParams NewProp_MeshName; static void NewProp_ReturnValue_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function AddMeshUid constinit property declarations ****************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function AddMeshUid Property Definitions *************************************** const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_AddMeshUid_Statics::NewProp_MeshName = { "MeshName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InterchangeSkeletalMeshLodDataNode_eventAddMeshUid_Parms, MeshName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MeshName_MetaData), NewProp_MeshName_MetaData) }; void Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_AddMeshUid_Statics::NewProp_ReturnValue_SetBit(void* Obj) { ((InterchangeSkeletalMeshLodDataNode_eventAddMeshUid_Parms*)Obj)->ReturnValue = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_AddMeshUid_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(InterchangeSkeletalMeshLodDataNode_eventAddMeshUid_Parms), &Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_AddMeshUid_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_AddMeshUid_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_AddMeshUid_Statics::NewProp_MeshName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_AddMeshUid_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_AddMeshUid_Statics::PropPointers) < 2048); // ********** End Function AddMeshUid Property Definitions ***************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_AddMeshUid_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UInterchangeSkeletalMeshLodDataNode, nullptr, "AddMeshUid", Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_AddMeshUid_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_AddMeshUid_Statics::PropPointers), sizeof(Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_AddMeshUid_Statics::InterchangeSkeletalMeshLodDataNode_eventAddMeshUid_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_AddMeshUid_Statics::Function_MetaDataParams), Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_AddMeshUid_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_AddMeshUid_Statics::InterchangeSkeletalMeshLodDataNode_eventAddMeshUid_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_AddMeshUid() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_AddMeshUid_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UInterchangeSkeletalMeshLodDataNode::execAddMeshUid) { P_GET_PROPERTY(FStrProperty,Z_Param_MeshName); P_FINISH; P_NATIVE_BEGIN; *(bool*)Z_Param__Result=P_THIS->AddMeshUid(Z_Param_MeshName); P_NATIVE_END; } // ********** End Class UInterchangeSkeletalMeshLodDataNode Function AddMeshUid ******************** // ********** Begin Class UInterchangeSkeletalMeshLodDataNode Function GetCustomSkeletonUid ******** struct Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetCustomSkeletonUid_Statics { struct InterchangeSkeletalMeshLodDataNode_eventGetCustomSkeletonUid_Parms { FString AttributeValue; bool ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Interchange | Node | SkeletalMeshLodData" }, { "Comment", "/** Query the LOD skeletal mesh factory skeleton reference. Return false if the attribute was not set. */" }, { "ModuleRelativePath", "Public/InterchangeSkeletalMeshLodDataNode.h" }, { "ToolTip", "Query the LOD skeletal mesh factory skeleton reference. Return false if the attribute was not set." }, }; #endif // WITH_METADATA // ********** Begin Function GetCustomSkeletonUid constinit property declarations ****************** static const UECodeGen_Private::FStrPropertyParams NewProp_AttributeValue; static void NewProp_ReturnValue_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetCustomSkeletonUid constinit property declarations ******************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetCustomSkeletonUid Property Definitions ***************************** const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetCustomSkeletonUid_Statics::NewProp_AttributeValue = { "AttributeValue", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InterchangeSkeletalMeshLodDataNode_eventGetCustomSkeletonUid_Parms, AttributeValue), METADATA_PARAMS(0, nullptr) }; void Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetCustomSkeletonUid_Statics::NewProp_ReturnValue_SetBit(void* Obj) { ((InterchangeSkeletalMeshLodDataNode_eventGetCustomSkeletonUid_Parms*)Obj)->ReturnValue = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetCustomSkeletonUid_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(InterchangeSkeletalMeshLodDataNode_eventGetCustomSkeletonUid_Parms), &Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetCustomSkeletonUid_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetCustomSkeletonUid_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetCustomSkeletonUid_Statics::NewProp_AttributeValue, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetCustomSkeletonUid_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetCustomSkeletonUid_Statics::PropPointers) < 2048); // ********** End Function GetCustomSkeletonUid Property Definitions ******************************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetCustomSkeletonUid_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UInterchangeSkeletalMeshLodDataNode, nullptr, "GetCustomSkeletonUid", Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetCustomSkeletonUid_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetCustomSkeletonUid_Statics::PropPointers), sizeof(Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetCustomSkeletonUid_Statics::InterchangeSkeletalMeshLodDataNode_eventGetCustomSkeletonUid_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54420403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetCustomSkeletonUid_Statics::Function_MetaDataParams), Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetCustomSkeletonUid_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetCustomSkeletonUid_Statics::InterchangeSkeletalMeshLodDataNode_eventGetCustomSkeletonUid_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetCustomSkeletonUid() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetCustomSkeletonUid_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UInterchangeSkeletalMeshLodDataNode::execGetCustomSkeletonUid) { P_GET_PROPERTY_REF(FStrProperty,Z_Param_Out_AttributeValue); P_FINISH; P_NATIVE_BEGIN; *(bool*)Z_Param__Result=P_THIS->GetCustomSkeletonUid(Z_Param_Out_AttributeValue); P_NATIVE_END; } // ********** End Class UInterchangeSkeletalMeshLodDataNode Function GetCustomSkeletonUid ********** // ********** Begin Class UInterchangeSkeletalMeshLodDataNode Function GetMeshUids ***************** struct Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetMeshUids_Statics { struct InterchangeSkeletalMeshLodDataNode_eventGetMeshUids_Parms { TArray OutMeshNames; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Interchange | Node | SkeletalMeshLodData" }, { "Comment", "/* Query all mesh geometry this LOD will be made from. A mesh UID can represent either a scene node or a mesh node. If it is a scene node, the mesh factory bakes the geometry payload with the global transform of the scene node. */" }, { "ModuleRelativePath", "Public/InterchangeSkeletalMeshLodDataNode.h" }, { "ToolTip", "Query all mesh geometry this LOD will be made from. A mesh UID can represent either a scene node or a mesh node. If it is a scene node, the mesh factory bakes the geometry payload with the global transform of the scene node." }, }; #endif // WITH_METADATA // ********** Begin Function GetMeshUids constinit property declarations *************************** static const UECodeGen_Private::FStrPropertyParams NewProp_OutMeshNames_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_OutMeshNames; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetMeshUids constinit property declarations ***************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetMeshUids Property Definitions ************************************** const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetMeshUids_Statics::NewProp_OutMeshNames_Inner = { "OutMeshNames", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetMeshUids_Statics::NewProp_OutMeshNames = { "OutMeshNames", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InterchangeSkeletalMeshLodDataNode_eventGetMeshUids_Parms, OutMeshNames), EArrayPropertyFlags::None, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetMeshUids_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetMeshUids_Statics::NewProp_OutMeshNames_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetMeshUids_Statics::NewProp_OutMeshNames, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetMeshUids_Statics::PropPointers) < 2048); // ********** End Function GetMeshUids Property Definitions **************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetMeshUids_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UInterchangeSkeletalMeshLodDataNode, nullptr, "GetMeshUids", Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetMeshUids_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetMeshUids_Statics::PropPointers), sizeof(Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetMeshUids_Statics::InterchangeSkeletalMeshLodDataNode_eventGetMeshUids_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54420403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetMeshUids_Statics::Function_MetaDataParams), Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetMeshUids_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetMeshUids_Statics::InterchangeSkeletalMeshLodDataNode_eventGetMeshUids_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetMeshUids() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetMeshUids_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UInterchangeSkeletalMeshLodDataNode::execGetMeshUids) { P_GET_TARRAY_REF(FString,Z_Param_Out_OutMeshNames); P_FINISH; P_NATIVE_BEGIN; P_THIS->GetMeshUids(Z_Param_Out_OutMeshNames); P_NATIVE_END; } // ********** End Class UInterchangeSkeletalMeshLodDataNode Function GetMeshUids ******************* // ********** Begin Class UInterchangeSkeletalMeshLodDataNode Function GetMeshUidsCount ************ struct Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetMeshUidsCount_Statics { struct InterchangeSkeletalMeshLodDataNode_eventGetMeshUidsCount_Parms { int32 ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Interchange | Node | SkeletalMeshLodData" }, { "Comment", "/* Return the number of mesh geometries this LOD will be made from. A mesh UID can represent either a scene node or a mesh node. If it is a scene node, the mesh factory bakes the geometry payload with the global transform of the scene node. */" }, { "ModuleRelativePath", "Public/InterchangeSkeletalMeshLodDataNode.h" }, { "ToolTip", "Return the number of mesh geometries this LOD will be made from. A mesh UID can represent either a scene node or a mesh node. If it is a scene node, the mesh factory bakes the geometry payload with the global transform of the scene node." }, }; #endif // WITH_METADATA // ********** Begin Function GetMeshUidsCount constinit property declarations ********************** static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetMeshUidsCount constinit property declarations ************************ static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetMeshUidsCount Property Definitions ********************************* const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetMeshUidsCount_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InterchangeSkeletalMeshLodDataNode_eventGetMeshUidsCount_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetMeshUidsCount_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetMeshUidsCount_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetMeshUidsCount_Statics::PropPointers) < 2048); // ********** End Function GetMeshUidsCount Property Definitions *********************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetMeshUidsCount_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UInterchangeSkeletalMeshLodDataNode, nullptr, "GetMeshUidsCount", Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetMeshUidsCount_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetMeshUidsCount_Statics::PropPointers), sizeof(Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetMeshUidsCount_Statics::InterchangeSkeletalMeshLodDataNode_eventGetMeshUidsCount_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetMeshUidsCount_Statics::Function_MetaDataParams), Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetMeshUidsCount_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetMeshUidsCount_Statics::InterchangeSkeletalMeshLodDataNode_eventGetMeshUidsCount_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetMeshUidsCount() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetMeshUidsCount_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UInterchangeSkeletalMeshLodDataNode::execGetMeshUidsCount) { P_FINISH; P_NATIVE_BEGIN; *(int32*)Z_Param__Result=P_THIS->GetMeshUidsCount(); P_NATIVE_END; } // ********** End Class UInterchangeSkeletalMeshLodDataNode Function GetMeshUidsCount ************** // ********** Begin Class UInterchangeSkeletalMeshLodDataNode Function RemoveAllMeshes ************* struct Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveAllMeshes_Statics { struct InterchangeSkeletalMeshLodDataNode_eventRemoveAllMeshes_Parms { bool ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Interchange | Node | SkeletalMeshLodData" }, { "Comment", "/* Remove all mesh geometry used to create this LOD geometry. A mesh UID can represent either a scene node or a mesh node. If it is a scene node, the mesh factory bakes the geometry payload with the global transform of the scene node. */" }, { "ModuleRelativePath", "Public/InterchangeSkeletalMeshLodDataNode.h" }, { "ToolTip", "Remove all mesh geometry used to create this LOD geometry. A mesh UID can represent either a scene node or a mesh node. If it is a scene node, the mesh factory bakes the geometry payload with the global transform of the scene node." }, }; #endif // WITH_METADATA // ********** Begin Function RemoveAllMeshes constinit property declarations *********************** static void NewProp_ReturnValue_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function RemoveAllMeshes constinit property declarations ************************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function RemoveAllMeshes Property Definitions ********************************** void Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveAllMeshes_Statics::NewProp_ReturnValue_SetBit(void* Obj) { ((InterchangeSkeletalMeshLodDataNode_eventRemoveAllMeshes_Parms*)Obj)->ReturnValue = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveAllMeshes_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(InterchangeSkeletalMeshLodDataNode_eventRemoveAllMeshes_Parms), &Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveAllMeshes_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveAllMeshes_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveAllMeshes_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveAllMeshes_Statics::PropPointers) < 2048); // ********** End Function RemoveAllMeshes Property Definitions ************************************ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveAllMeshes_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UInterchangeSkeletalMeshLodDataNode, nullptr, "RemoveAllMeshes", Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveAllMeshes_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveAllMeshes_Statics::PropPointers), sizeof(Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveAllMeshes_Statics::InterchangeSkeletalMeshLodDataNode_eventRemoveAllMeshes_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveAllMeshes_Statics::Function_MetaDataParams), Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveAllMeshes_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveAllMeshes_Statics::InterchangeSkeletalMeshLodDataNode_eventRemoveAllMeshes_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveAllMeshes() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveAllMeshes_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UInterchangeSkeletalMeshLodDataNode::execRemoveAllMeshes) { P_FINISH; P_NATIVE_BEGIN; *(bool*)Z_Param__Result=P_THIS->RemoveAllMeshes(); P_NATIVE_END; } // ********** End Class UInterchangeSkeletalMeshLodDataNode Function RemoveAllMeshes *************** // ********** Begin Class UInterchangeSkeletalMeshLodDataNode Function RemoveMeshUid *************** struct Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveMeshUid_Statics { struct InterchangeSkeletalMeshLodDataNode_eventRemoveMeshUid_Parms { FString MeshName; bool ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Interchange | Node | SkeletalMeshLodData" }, { "Comment", "/* Remove a mesh geometry used to create this LOD geometry. A mesh UID can represent either a scene node or a mesh node. If it is a scene node, the mesh factory bakes the geometry payload with the global transform of the scene node. */" }, { "ModuleRelativePath", "Public/InterchangeSkeletalMeshLodDataNode.h" }, { "ToolTip", "Remove a mesh geometry used to create this LOD geometry. A mesh UID can represent either a scene node or a mesh node. If it is a scene node, the mesh factory bakes the geometry payload with the global transform of the scene node." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MeshName_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function RemoveMeshUid constinit property declarations ************************* static const UECodeGen_Private::FStrPropertyParams NewProp_MeshName; static void NewProp_ReturnValue_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function RemoveMeshUid constinit property declarations *************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function RemoveMeshUid Property Definitions ************************************ const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveMeshUid_Statics::NewProp_MeshName = { "MeshName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InterchangeSkeletalMeshLodDataNode_eventRemoveMeshUid_Parms, MeshName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MeshName_MetaData), NewProp_MeshName_MetaData) }; void Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveMeshUid_Statics::NewProp_ReturnValue_SetBit(void* Obj) { ((InterchangeSkeletalMeshLodDataNode_eventRemoveMeshUid_Parms*)Obj)->ReturnValue = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveMeshUid_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(InterchangeSkeletalMeshLodDataNode_eventRemoveMeshUid_Parms), &Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveMeshUid_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveMeshUid_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveMeshUid_Statics::NewProp_MeshName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveMeshUid_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveMeshUid_Statics::PropPointers) < 2048); // ********** End Function RemoveMeshUid Property Definitions ************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveMeshUid_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UInterchangeSkeletalMeshLodDataNode, nullptr, "RemoveMeshUid", Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveMeshUid_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveMeshUid_Statics::PropPointers), sizeof(Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveMeshUid_Statics::InterchangeSkeletalMeshLodDataNode_eventRemoveMeshUid_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveMeshUid_Statics::Function_MetaDataParams), Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveMeshUid_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveMeshUid_Statics::InterchangeSkeletalMeshLodDataNode_eventRemoveMeshUid_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveMeshUid() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveMeshUid_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UInterchangeSkeletalMeshLodDataNode::execRemoveMeshUid) { P_GET_PROPERTY(FStrProperty,Z_Param_MeshName); P_FINISH; P_NATIVE_BEGIN; *(bool*)Z_Param__Result=P_THIS->RemoveMeshUid(Z_Param_MeshName); P_NATIVE_END; } // ********** End Class UInterchangeSkeletalMeshLodDataNode Function RemoveMeshUid ***************** // ********** Begin Class UInterchangeSkeletalMeshLodDataNode Function SetCustomSkeletonUid ******** struct Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_SetCustomSkeletonUid_Statics { struct InterchangeSkeletalMeshLodDataNode_eventSetCustomSkeletonUid_Parms { FString AttributeValue; bool ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Interchange | Node | SkeletalMeshLodData" }, { "Comment", "/** Set the LOD skeletal mesh factory skeleton reference. Return false if the attribute could not be set. */" }, { "ModuleRelativePath", "Public/InterchangeSkeletalMeshLodDataNode.h" }, { "ToolTip", "Set the LOD skeletal mesh factory skeleton reference. Return false if the attribute could not be set." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttributeValue_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function SetCustomSkeletonUid constinit property declarations ****************** static const UECodeGen_Private::FStrPropertyParams NewProp_AttributeValue; static void NewProp_ReturnValue_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function SetCustomSkeletonUid constinit property declarations ******************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function SetCustomSkeletonUid Property Definitions ***************************** const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_SetCustomSkeletonUid_Statics::NewProp_AttributeValue = { "AttributeValue", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(InterchangeSkeletalMeshLodDataNode_eventSetCustomSkeletonUid_Parms, AttributeValue), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttributeValue_MetaData), NewProp_AttributeValue_MetaData) }; void Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_SetCustomSkeletonUid_Statics::NewProp_ReturnValue_SetBit(void* Obj) { ((InterchangeSkeletalMeshLodDataNode_eventSetCustomSkeletonUid_Parms*)Obj)->ReturnValue = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_SetCustomSkeletonUid_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(InterchangeSkeletalMeshLodDataNode_eventSetCustomSkeletonUid_Parms), &Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_SetCustomSkeletonUid_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_SetCustomSkeletonUid_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_SetCustomSkeletonUid_Statics::NewProp_AttributeValue, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_SetCustomSkeletonUid_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_SetCustomSkeletonUid_Statics::PropPointers) < 2048); // ********** End Function SetCustomSkeletonUid Property Definitions ******************************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_SetCustomSkeletonUid_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UInterchangeSkeletalMeshLodDataNode, nullptr, "SetCustomSkeletonUid", Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_SetCustomSkeletonUid_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_SetCustomSkeletonUid_Statics::PropPointers), sizeof(Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_SetCustomSkeletonUid_Statics::InterchangeSkeletalMeshLodDataNode_eventSetCustomSkeletonUid_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_SetCustomSkeletonUid_Statics::Function_MetaDataParams), Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_SetCustomSkeletonUid_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_SetCustomSkeletonUid_Statics::InterchangeSkeletalMeshLodDataNode_eventSetCustomSkeletonUid_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_SetCustomSkeletonUid() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_SetCustomSkeletonUid_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UInterchangeSkeletalMeshLodDataNode::execSetCustomSkeletonUid) { P_GET_PROPERTY(FStrProperty,Z_Param_AttributeValue); P_FINISH; P_NATIVE_BEGIN; *(bool*)Z_Param__Result=P_THIS->SetCustomSkeletonUid(Z_Param_AttributeValue); P_NATIVE_END; } // ********** End Class UInterchangeSkeletalMeshLodDataNode Function SetCustomSkeletonUid ********** // ********** Begin Class UInterchangeSkeletalMeshLodDataNode ************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UInterchangeSkeletalMeshLodDataNode; UClass* UInterchangeSkeletalMeshLodDataNode::GetPrivateStaticClass() { using TClass = UInterchangeSkeletalMeshLodDataNode; if (!Z_Registration_Info_UClass_UInterchangeSkeletalMeshLodDataNode.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("InterchangeSkeletalMeshLodDataNode"), Z_Registration_Info_UClass_UInterchangeSkeletalMeshLodDataNode.InnerSingleton, StaticRegisterNativesUInterchangeSkeletalMeshLodDataNode, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UInterchangeSkeletalMeshLodDataNode.InnerSingleton; } UClass* Z_Construct_UClass_UInterchangeSkeletalMeshLodDataNode_NoRegister() { return UInterchangeSkeletalMeshLodDataNode::GetPrivateStaticClass(); } struct Z_Construct_UClass_UInterchangeSkeletalMeshLodDataNode_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintType", "true" }, { "Comment", "//ns UE\n" }, { "IncludePath", "InterchangeSkeletalMeshLodDataNode.h" }, { "ModuleRelativePath", "Public/InterchangeSkeletalMeshLodDataNode.h" }, { "ToolTip", "ns UE" }, }; #endif // WITH_METADATA // ********** Begin Class UInterchangeSkeletalMeshLodDataNode constinit property declarations ****** // ********** End Class UInterchangeSkeletalMeshLodDataNode constinit property declarations ******** static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("AddMeshUid"), .Pointer = &UInterchangeSkeletalMeshLodDataNode::execAddMeshUid }, { .NameUTF8 = UTF8TEXT("GetCustomSkeletonUid"), .Pointer = &UInterchangeSkeletalMeshLodDataNode::execGetCustomSkeletonUid }, { .NameUTF8 = UTF8TEXT("GetMeshUids"), .Pointer = &UInterchangeSkeletalMeshLodDataNode::execGetMeshUids }, { .NameUTF8 = UTF8TEXT("GetMeshUidsCount"), .Pointer = &UInterchangeSkeletalMeshLodDataNode::execGetMeshUidsCount }, { .NameUTF8 = UTF8TEXT("RemoveAllMeshes"), .Pointer = &UInterchangeSkeletalMeshLodDataNode::execRemoveAllMeshes }, { .NameUTF8 = UTF8TEXT("RemoveMeshUid"), .Pointer = &UInterchangeSkeletalMeshLodDataNode::execRemoveMeshUid }, { .NameUTF8 = UTF8TEXT("SetCustomSkeletonUid"), .Pointer = &UInterchangeSkeletalMeshLodDataNode::execSetCustomSkeletonUid }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_AddMeshUid, "AddMeshUid" }, // 1293244058 { &Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetCustomSkeletonUid, "GetCustomSkeletonUid" }, // 874426786 { &Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetMeshUids, "GetMeshUids" }, // 1136381239 { &Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_GetMeshUidsCount, "GetMeshUidsCount" }, // 3948443415 { &Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveAllMeshes, "RemoveAllMeshes" }, // 76069088 { &Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_RemoveMeshUid, "RemoveMeshUid" }, // 2415034492 { &Z_Construct_UFunction_UInterchangeSkeletalMeshLodDataNode_SetCustomSkeletonUid, "SetCustomSkeletonUid" }, // 831961895 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UInterchangeSkeletalMeshLodDataNode_Statics UObject* (*const Z_Construct_UClass_UInterchangeSkeletalMeshLodDataNode_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UInterchangeFactoryBaseNode, (UObject* (*)())Z_Construct_UPackage__Script_InterchangeFactoryNodes, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UInterchangeSkeletalMeshLodDataNode_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UInterchangeSkeletalMeshLodDataNode_Statics::ClassParams = { &UInterchangeSkeletalMeshLodDataNode::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), 0, 0, 0x000800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UInterchangeSkeletalMeshLodDataNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UInterchangeSkeletalMeshLodDataNode_Statics::Class_MetaDataParams) }; void UInterchangeSkeletalMeshLodDataNode::StaticRegisterNativesUInterchangeSkeletalMeshLodDataNode() { UClass* Class = UInterchangeSkeletalMeshLodDataNode::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UInterchangeSkeletalMeshLodDataNode_Statics::Funcs)); } UClass* Z_Construct_UClass_UInterchangeSkeletalMeshLodDataNode() { if (!Z_Registration_Info_UClass_UInterchangeSkeletalMeshLodDataNode.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UInterchangeSkeletalMeshLodDataNode.OuterSingleton, Z_Construct_UClass_UInterchangeSkeletalMeshLodDataNode_Statics::ClassParams); } return Z_Registration_Info_UClass_UInterchangeSkeletalMeshLodDataNode.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UInterchangeSkeletalMeshLodDataNode); UInterchangeSkeletalMeshLodDataNode::~UInterchangeSkeletalMeshLodDataNode() {} // ********** End Class UInterchangeSkeletalMeshLodDataNode **************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Interchange_Runtime_Source_FactoryNodes_Public_InterchangeSkeletalMeshLodDataNode_h__Script_InterchangeFactoryNodes_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UInterchangeSkeletalMeshLodDataNode, UInterchangeSkeletalMeshLodDataNode::StaticClass, TEXT("UInterchangeSkeletalMeshLodDataNode"), &Z_Registration_Info_UClass_UInterchangeSkeletalMeshLodDataNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UInterchangeSkeletalMeshLodDataNode), 105458555U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Interchange_Runtime_Source_FactoryNodes_Public_InterchangeSkeletalMeshLodDataNode_h__Script_InterchangeFactoryNodes_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Interchange_Runtime_Source_FactoryNodes_Public_InterchangeSkeletalMeshLodDataNode_h__Script_InterchangeFactoryNodes_733592111{ TEXT("/Script/InterchangeFactoryNodes"), Z_CompiledInDeferFile_FID_Engine_Plugins_Interchange_Runtime_Source_FactoryNodes_Public_InterchangeSkeletalMeshLodDataNode_h__Script_InterchangeFactoryNodes_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Interchange_Runtime_Source_FactoryNodes_Public_InterchangeSkeletalMeshLodDataNode_h__Script_InterchangeFactoryNodes_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS