// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "InterchangeSceneImportAsset.h" #ifdef INTERCHANGEENGINE_InterchangeSceneImportAsset_generated_h #error "InterchangeSceneImportAsset.generated.h already included, missing '#pragma once' in InterchangeSceneImportAsset.h" #endif #define INTERCHANGEENGINE_InterchangeSceneImportAsset_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UInterchangeSceneImportAsset ********************************************* struct Z_Construct_UClass_UInterchangeSceneImportAsset_Statics; INTERCHANGEENGINE_API UClass* Z_Construct_UClass_UInterchangeSceneImportAsset_NoRegister(); #define FID_Engine_Source_Runtime_Interchange_Engine_Public_InterchangeSceneImportAsset_h_23_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUInterchangeSceneImportAsset(); \ friend struct ::Z_Construct_UClass_UInterchangeSceneImportAsset_Statics; \ static UClass* GetPrivateStaticClass(); \ friend INTERCHANGEENGINE_API UClass* ::Z_Construct_UClass_UInterchangeSceneImportAsset_NoRegister(); \ public: \ DECLARE_CLASS2(UInterchangeSceneImportAsset, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/InterchangeEngine"), Z_Construct_UClass_UInterchangeSceneImportAsset_NoRegister) \ DECLARE_SERIALIZER(UInterchangeSceneImportAsset) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_Interchange_Engine_Public_InterchangeSceneImportAsset_h_23_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ INTERCHANGEENGINE_API UInterchangeSceneImportAsset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UInterchangeSceneImportAsset(UInterchangeSceneImportAsset&&) = delete; \ UInterchangeSceneImportAsset(const UInterchangeSceneImportAsset&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(INTERCHANGEENGINE_API, UInterchangeSceneImportAsset); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInterchangeSceneImportAsset); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInterchangeSceneImportAsset) #define FID_Engine_Source_Runtime_Interchange_Engine_Public_InterchangeSceneImportAsset_h_20_PROLOG #define FID_Engine_Source_Runtime_Interchange_Engine_Public_InterchangeSceneImportAsset_h_23_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Interchange_Engine_Public_InterchangeSceneImportAsset_h_23_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Interchange_Engine_Public_InterchangeSceneImportAsset_h_23_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UInterchangeSceneImportAsset; // ********** End Class UInterchangeSceneImportAsset *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Interchange_Engine_Public_InterchangeSceneImportAsset_h PRAGMA_ENABLE_DEPRECATION_WARNINGS