// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "TargetInterfaces/SkeletalMeshBackedTarget.h" #ifdef INTERACTIVETOOLSFRAMEWORK_SkeletalMeshBackedTarget_generated_h #error "SkeletalMeshBackedTarget.generated.h already included, missing '#pragma once' in SkeletalMeshBackedTarget.h" #endif #define INTERACTIVETOOLSFRAMEWORK_SkeletalMeshBackedTarget_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Interface USkeletalMeshBackedTarget ******************************************** struct Z_Construct_UClass_USkeletalMeshBackedTarget_Statics; INTERACTIVETOOLSFRAMEWORK_API UClass* Z_Construct_UClass_USkeletalMeshBackedTarget_NoRegister(); #define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_TargetInterfaces_SkeletalMeshBackedTarget_h_15_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ INTERACTIVETOOLSFRAMEWORK_API USkeletalMeshBackedTarget(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ USkeletalMeshBackedTarget(USkeletalMeshBackedTarget&&) = delete; \ USkeletalMeshBackedTarget(const USkeletalMeshBackedTarget&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(INTERACTIVETOOLSFRAMEWORK_API, USkeletalMeshBackedTarget); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USkeletalMeshBackedTarget); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USkeletalMeshBackedTarget) \ virtual ~USkeletalMeshBackedTarget() = default; #define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_TargetInterfaces_SkeletalMeshBackedTarget_h_15_GENERATED_UINTERFACE_BODY() \ private: \ static void StaticRegisterNativesUSkeletalMeshBackedTarget(); \ friend struct ::Z_Construct_UClass_USkeletalMeshBackedTarget_Statics; \ static UClass* GetPrivateStaticClass(); \ friend INTERACTIVETOOLSFRAMEWORK_API UClass* ::Z_Construct_UClass_USkeletalMeshBackedTarget_NoRegister(); \ public: \ DECLARE_CLASS2(USkeletalMeshBackedTarget, UAssetBackedTarget, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Interface), CASTCLASS_None, TEXT("/Script/InteractiveToolsFramework"), Z_Construct_UClass_USkeletalMeshBackedTarget_NoRegister) \ DECLARE_SERIALIZER(USkeletalMeshBackedTarget) #define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_TargetInterfaces_SkeletalMeshBackedTarget_h_15_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_TargetInterfaces_SkeletalMeshBackedTarget_h_15_GENERATED_UINTERFACE_BODY() \ FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_TargetInterfaces_SkeletalMeshBackedTarget_h_15_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS #define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_TargetInterfaces_SkeletalMeshBackedTarget_h_15_INCLASS_IINTERFACE_NO_PURE_DECLS \ protected: \ virtual ~ISkeletalMeshBackedTarget() {} \ public: \ typedef USkeletalMeshBackedTarget UClassType; \ typedef ISkeletalMeshBackedTarget ThisClass; \ virtual UObject* _getUObject() const { return nullptr; } #define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_TargetInterfaces_SkeletalMeshBackedTarget_h_12_PROLOG #define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_TargetInterfaces_SkeletalMeshBackedTarget_h_20_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_TargetInterfaces_SkeletalMeshBackedTarget_h_15_INCLASS_IINTERFACE_NO_PURE_DECLS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USkeletalMeshBackedTarget; // ********** End Interface USkeletalMeshBackedTarget ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_TargetInterfaces_SkeletalMeshBackedTarget_h PRAGMA_ENABLE_DEPRECATION_WARNINGS