// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "SceneQueries/SceneSnappingManager.h" #ifdef INTERACTIVETOOLSFRAMEWORK_SceneSnappingManager_generated_h #error "SceneSnappingManager.generated.h already included, missing '#pragma once' in SceneSnappingManager.h" #endif #define INTERACTIVETOOLSFRAMEWORK_SceneSnappingManager_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USceneSnappingManager **************************************************** struct Z_Construct_UClass_USceneSnappingManager_Statics; INTERACTIVETOOLSFRAMEWORK_API UClass* Z_Construct_UClass_USceneSnappingManager_NoRegister(); #define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_SceneQueries_SceneSnappingManager_h_241_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUSceneSnappingManager(); \ friend struct ::Z_Construct_UClass_USceneSnappingManager_Statics; \ static UClass* GetPrivateStaticClass(); \ friend INTERACTIVETOOLSFRAMEWORK_API UClass* ::Z_Construct_UClass_USceneSnappingManager_NoRegister(); \ public: \ DECLARE_CLASS2(USceneSnappingManager, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/InteractiveToolsFramework"), Z_Construct_UClass_USceneSnappingManager_NoRegister) \ DECLARE_SERIALIZER(USceneSnappingManager) #define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_SceneQueries_SceneSnappingManager_h_241_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ INTERACTIVETOOLSFRAMEWORK_API USceneSnappingManager(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ USceneSnappingManager(USceneSnappingManager&&) = delete; \ USceneSnappingManager(const USceneSnappingManager&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(INTERACTIVETOOLSFRAMEWORK_API, USceneSnappingManager); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USceneSnappingManager); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USceneSnappingManager) \ INTERACTIVETOOLSFRAMEWORK_API virtual ~USceneSnappingManager(); #define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_SceneQueries_SceneSnappingManager_h_238_PROLOG #define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_SceneQueries_SceneSnappingManager_h_241_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_SceneQueries_SceneSnappingManager_h_241_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_SceneQueries_SceneSnappingManager_h_241_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USceneSnappingManager; // ********** End Class USceneSnappingManager ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_SceneQueries_SceneSnappingManager_h // ********** Begin Enum ESceneSnapQueryType ******************************************************* #define FOREACH_ENUM_ESCENESNAPQUERYTYPE(op) \ op(ESceneSnapQueryType::Position) \ op(ESceneSnapQueryType::Rotation) \ op(ESceneSnapQueryType::RotationAngle) \ op(ESceneSnapQueryType::Scale) \ op(ESceneSnapQueryType::Transform) enum class ESceneSnapQueryType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> INTERACTIVETOOLSFRAMEWORK_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESceneSnapQueryType ********************************************************* // ********** Begin Enum ESceneSnapQueryTargetType ************************************************* #define FOREACH_ENUM_ESCENESNAPQUERYTARGETTYPE(op) \ op(ESceneSnapQueryTargetType::None) \ op(ESceneSnapQueryTargetType::MeshVertex) \ op(ESceneSnapQueryTargetType::MeshEdge) \ op(ESceneSnapQueryTargetType::Grid) \ op(ESceneSnapQueryTargetType::ObjectTransform) \ op(ESceneSnapQueryTargetType::Custom) \ op(ESceneSnapQueryTargetType::All) enum class ESceneSnapQueryTargetType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> INTERACTIVETOOLSFRAMEWORK_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESceneSnapQueryTargetType *************************************************** // ********** Begin Enum ESceneSnapQueryTargetResult *********************************************** #define FOREACH_ENUM_ESCENESNAPQUERYTARGETRESULT(op) \ op(ESceneSnapQueryTargetResult::NotSnapped) \ op(ESceneSnapQueryTargetResult::Snapped) \ op(ESceneSnapQueryTargetResult::Disabled) \ op(ESceneSnapQueryTargetResult::Unsupported) enum class ESceneSnapQueryTargetResult : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> INTERACTIVETOOLSFRAMEWORK_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESceneSnapQueryTargetResult ************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS