// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "InteractiveGizmoBuilder.h" #ifdef INTERACTIVETOOLSFRAMEWORK_InteractiveGizmoBuilder_generated_h #error "InteractiveGizmoBuilder.generated.h already included, missing '#pragma once' in InteractiveGizmoBuilder.h" #endif #define INTERACTIVETOOLSFRAMEWORK_InteractiveGizmoBuilder_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UInteractiveGizmoBuilder ************************************************* struct Z_Construct_UClass_UInteractiveGizmoBuilder_Statics; INTERACTIVETOOLSFRAMEWORK_API UClass* Z_Construct_UClass_UInteractiveGizmoBuilder_NoRegister(); #define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InteractiveGizmoBuilder_h_20_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUInteractiveGizmoBuilder(); \ friend struct ::Z_Construct_UClass_UInteractiveGizmoBuilder_Statics; \ static UClass* GetPrivateStaticClass(); \ friend INTERACTIVETOOLSFRAMEWORK_API UClass* ::Z_Construct_UClass_UInteractiveGizmoBuilder_NoRegister(); \ public: \ DECLARE_CLASS2(UInteractiveGizmoBuilder, UObject, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Transient), CASTCLASS_None, TEXT("/Script/InteractiveToolsFramework"), Z_Construct_UClass_UInteractiveGizmoBuilder_NoRegister) \ DECLARE_SERIALIZER(UInteractiveGizmoBuilder) #define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InteractiveGizmoBuilder_h_20_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ INTERACTIVETOOLSFRAMEWORK_API UInteractiveGizmoBuilder(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UInteractiveGizmoBuilder(UInteractiveGizmoBuilder&&) = delete; \ UInteractiveGizmoBuilder(const UInteractiveGizmoBuilder&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(INTERACTIVETOOLSFRAMEWORK_API, UInteractiveGizmoBuilder); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInteractiveGizmoBuilder); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInteractiveGizmoBuilder) \ INTERACTIVETOOLSFRAMEWORK_API virtual ~UInteractiveGizmoBuilder(); #define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InteractiveGizmoBuilder_h_17_PROLOG #define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InteractiveGizmoBuilder_h_20_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InteractiveGizmoBuilder_h_20_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InteractiveGizmoBuilder_h_20_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UInteractiveGizmoBuilder; // ********** End Class UInteractiveGizmoBuilder *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InteractiveGizmoBuilder_h PRAGMA_ENABLE_DEPRECATION_WARNINGS