// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "InteractionMechanic.h" #ifdef INTERACTIVETOOLSFRAMEWORK_InteractionMechanic_generated_h #error "InteractionMechanic.generated.h already included, missing '#pragma once' in InteractionMechanic.h" #endif #define INTERACTIVETOOLSFRAMEWORK_InteractionMechanic_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UInteractionMechanic ***************************************************** struct Z_Construct_UClass_UInteractionMechanic_Statics; INTERACTIVETOOLSFRAMEWORK_API UClass* Z_Construct_UClass_UInteractionMechanic_NoRegister(); #define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InteractionMechanic_h_31_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUInteractionMechanic(); \ friend struct ::Z_Construct_UClass_UInteractionMechanic_Statics; \ static UClass* GetPrivateStaticClass(); \ friend INTERACTIVETOOLSFRAMEWORK_API UClass* ::Z_Construct_UClass_UInteractionMechanic_NoRegister(); \ public: \ DECLARE_CLASS2(UInteractionMechanic, UObject, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/InteractiveToolsFramework"), Z_Construct_UClass_UInteractionMechanic_NoRegister) \ DECLARE_SERIALIZER(UInteractionMechanic) #define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InteractionMechanic_h_31_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UInteractionMechanic(UInteractionMechanic&&) = delete; \ UInteractionMechanic(const UInteractionMechanic&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(INTERACTIVETOOLSFRAMEWORK_API, UInteractionMechanic); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInteractionMechanic); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UInteractionMechanic) \ INTERACTIVETOOLSFRAMEWORK_API virtual ~UInteractionMechanic(); #define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InteractionMechanic_h_28_PROLOG #define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InteractionMechanic_h_31_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InteractionMechanic_h_31_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InteractionMechanic_h_31_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UInteractionMechanic; // ********** End Class UInteractionMechanic ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InteractionMechanic_h PRAGMA_ENABLE_DEPRECATION_WARNINGS