// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Rig/IKRigSkeleton.h" #ifdef IKRIG_IKRigSkeleton_generated_h #error "IKRigSkeleton.generated.h already included, missing '#pragma once' in IKRigSkeleton.h" #endif #define IKRIG_IKRigSkeleton_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FIKRigInputSkeleton *********************************************** struct Z_Construct_UScriptStruct_FIKRigInputSkeleton_Statics; #define FID_Engine_Plugins_Animation_IKRig_Source_IKRig_Public_Rig_IKRigSkeleton_h_29_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FIKRigInputSkeleton_Statics; \ IKRIG_API static class UScriptStruct* StaticStruct(); struct FIKRigInputSkeleton; // ********** End ScriptStruct FIKRigInputSkeleton ************************************************* // ********** Begin ScriptStruct FIKRigSkeleton **************************************************** struct Z_Construct_UScriptStruct_FIKRigSkeleton_Statics; #define FID_Engine_Plugins_Animation_IKRig_Source_IKRig_Public_Rig_IKRigSkeleton_h_48_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FIKRigSkeleton_Statics; \ IKRIG_API static class UScriptStruct* StaticStruct(); struct FIKRigSkeleton; // ********** End ScriptStruct FIKRigSkeleton ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_IKRig_Source_IKRig_Public_Rig_IKRigSkeleton_h PRAGMA_ENABLE_DEPRECATION_WARNINGS