// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AnimNodes/AnimNode_IKRig.h" #ifdef IKRIG_AnimNode_IKRig_generated_h #error "AnimNode_IKRig.generated.h already included, missing '#pragma once' in AnimNode_IKRig.h" #endif #define IKRIG_AnimNode_IKRig_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAnimNode_IKRig *************************************************** struct Z_Construct_UScriptStruct_FAnimNode_IKRig_Statics; #define FID_Engine_Plugins_Animation_IKRig_Source_IKRig_Public_AnimNodes_AnimNode_IKRig_h_24_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNode_IKRig_Statics; \ IKRIG_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNode_CustomProperty Super; struct FAnimNode_IKRig; // ********** End ScriptStruct FAnimNode_IKRig ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_IKRig_Source_IKRig_Public_AnimNodes_AnimNode_IKRig_h PRAGMA_ENABLE_DEPRECATION_WARNINGS