// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AddSolverDeformerNode.h" #ifdef HAIRSTRANDSSOLVER_AddSolverDeformerNode_generated_h #error "AddSolverDeformerNode.generated.h already included, missing '#pragma once' in AddSolverDeformerNode.h" #endif #define HAIRSTRANDSSOLVER_AddSolverDeformerNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAddSolverDeformerDataflowNode ************************************ struct Z_Construct_UScriptStruct_FAddSolverDeformerDataflowNode_Statics; #define FID_Engine_Plugins_Runtime_HairStrands_Source_HairStrandsSolver_Public_AddSolverDeformerNode_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAddSolverDeformerDataflowNode_Statics; \ HAIRSTRANDSSOLVER_API static class UScriptStruct* StaticStruct(); \ typedef FDataflowSimulationNode Super; struct FAddSolverDeformerDataflowNode; // ********** End ScriptStruct FAddSolverDeformerDataflowNode ************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_HairStrands_Source_HairStrandsSolver_Public_AddSolverDeformerNode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS