// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #pragma once #include "GeometryCache.h" #include "GeometryCacheActor.h" #include "GeometryCacheCodecBase.h" #include "GeometryCacheCodecRaw.h" #include "GeometryCacheCodecV1.h" #include "GeometryCacheComponent.h" #include "GeometryCacheMeshData.h" #include "GeometryCacheTrack.h" #include "GeometryCacheTrackFlipbookAnimation.h" #include "GeometryCacheTrackStreamable.h" #include "GeometryCacheTrackTransformAnimation.h" #include "GeometryCacheTrackTransformGroupAnimation.h" #include "NiagaraGeometryCacheRendererProperties.h"