// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "GameplayDebuggerPlayerManager.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeGameplayDebuggerPlayerManager() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_AActor(); ENGINE_API UClass* Z_Construct_UClass_UInputComponent_NoRegister(); GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_AGameplayDebuggerCategoryReplicator_NoRegister(); GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_AGameplayDebuggerPlayerManager(); GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_AGameplayDebuggerPlayerManager_NoRegister(); GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerLocalController_NoRegister(); GAMEPLAYDEBUGGER_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData(); UPackage* Z_Construct_UPackage__Script_GameplayDebugger(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FGameplayDebuggerPlayerData *************************************** struct Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics { static inline consteval int32 GetStructSize() { return sizeof(FGameplayDebuggerPlayerData); } static inline consteval int16 GetStructAlignment() { return alignof(FGameplayDebuggerPlayerData); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "ModuleRelativePath", "Public/GameplayDebuggerPlayerManager.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Controller_MetaData[] = { { "ModuleRelativePath", "Public/GameplayDebuggerPlayerManager.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputComponent_MetaData[] = { { "EditInline", "true" }, { "ModuleRelativePath", "Public/GameplayDebuggerPlayerManager.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Replicator_MetaData[] = { { "ModuleRelativePath", "Public/GameplayDebuggerPlayerManager.h" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FGameplayDebuggerPlayerData constinit property declarations ******* static const UECodeGen_Private::FObjectPropertyParams NewProp_Controller; static const UECodeGen_Private::FObjectPropertyParams NewProp_InputComponent; static const UECodeGen_Private::FObjectPropertyParams NewProp_Replicator; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FGameplayDebuggerPlayerData constinit property declarations ********* static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FGameplayDebuggerPlayerData; class UScriptStruct* FGameplayDebuggerPlayerData::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerPlayerData.OuterSingleton) { Z_Registration_Info_UScriptStruct_FGameplayDebuggerPlayerData.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData, (UObject*)Z_Construct_UPackage__Script_GameplayDebugger(), TEXT("GameplayDebuggerPlayerData")); } return Z_Registration_Info_UScriptStruct_FGameplayDebuggerPlayerData.OuterSingleton; } // ********** Begin ScriptStruct FGameplayDebuggerPlayerData Property Definitions ****************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::NewProp_Controller = { "Controller", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerPlayerData, Controller), Z_Construct_UClass_UGameplayDebuggerLocalController_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Controller_MetaData), NewProp_Controller_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::NewProp_InputComponent = { "InputComponent", nullptr, (EPropertyFlags)0x0114000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerPlayerData, InputComponent), Z_Construct_UClass_UInputComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputComponent_MetaData), NewProp_InputComponent_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::NewProp_Replicator = { "Replicator", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerPlayerData, Replicator), Z_Construct_UClass_AGameplayDebuggerCategoryReplicator_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Replicator_MetaData), NewProp_Replicator_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::NewProp_Controller, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::NewProp_InputComponent, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::NewProp_Replicator, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::PropPointers) < 2048); // ********** End ScriptStruct FGameplayDebuggerPlayerData Property Definitions ******************** const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger, nullptr, &NewStructOps, "GameplayDebuggerPlayerData", Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::PropPointers), sizeof(FGameplayDebuggerPlayerData), alignof(FGameplayDebuggerPlayerData), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000005), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData() { if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerPlayerData.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FGameplayDebuggerPlayerData.InnerSingleton, Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FGameplayDebuggerPlayerData.InnerSingleton); } // ********** End ScriptStruct FGameplayDebuggerPlayerData ***************************************** // ********** Begin Class AGameplayDebuggerPlayerManager ******************************************* FClassRegistrationInfo Z_Registration_Info_UClass_AGameplayDebuggerPlayerManager; UClass* AGameplayDebuggerPlayerManager::GetPrivateStaticClass() { using TClass = AGameplayDebuggerPlayerManager; if (!Z_Registration_Info_UClass_AGameplayDebuggerPlayerManager.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("GameplayDebuggerPlayerManager"), Z_Registration_Info_UClass_AGameplayDebuggerPlayerManager.InnerSingleton, StaticRegisterNativesAGameplayDebuggerPlayerManager, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_AGameplayDebuggerPlayerManager.InnerSingleton; } UClass* Z_Construct_UClass_AGameplayDebuggerPlayerManager_NoRegister() { return AGameplayDebuggerPlayerManager::GetPrivateStaticClass(); } struct Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "GameplayDebuggerPlayerManager.h" }, { "IsBlueprintBase", "false" }, { "ModuleRelativePath", "Public/GameplayDebuggerPlayerManager.h" }, { "NotBlueprintType", "true" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlayerData_MetaData[] = { { "ModuleRelativePath", "Public/GameplayDebuggerPlayerManager.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PendingRegistrations_MetaData[] = { { "ModuleRelativePath", "Public/GameplayDebuggerPlayerManager.h" }, }; #if WITH_EDITORONLY_DATA static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EditorWorldData_MetaData[] = { { "ModuleRelativePath", "Public/GameplayDebuggerPlayerManager.h" }, }; #endif // WITH_EDITORONLY_DATA #endif // WITH_METADATA // ********** Begin Class AGameplayDebuggerPlayerManager constinit property declarations *********** static const UECodeGen_Private::FStructPropertyParams NewProp_PlayerData_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_PlayerData; static const UECodeGen_Private::FObjectPropertyParams NewProp_PendingRegistrations_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_PendingRegistrations; #if WITH_EDITORONLY_DATA static const UECodeGen_Private::FStructPropertyParams NewProp_EditorWorldData; #endif // WITH_EDITORONLY_DATA static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class AGameplayDebuggerPlayerManager constinit property declarations ************* static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics // ********** Begin Class AGameplayDebuggerPlayerManager Property Definitions ********************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_PlayerData_Inner = { "PlayerData", nullptr, (EPropertyFlags)0x0000008000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData, METADATA_PARAMS(0, nullptr) }; // 2537675485 const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_PlayerData = { "PlayerData", nullptr, (EPropertyFlags)0x0020088000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameplayDebuggerPlayerManager, PlayerData), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlayerData_MetaData), NewProp_PlayerData_MetaData) }; // 2537675485 const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_PendingRegistrations_Inner = { "PendingRegistrations", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_AGameplayDebuggerCategoryReplicator_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_PendingRegistrations = { "PendingRegistrations", nullptr, (EPropertyFlags)0x0124080000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameplayDebuggerPlayerManager, PendingRegistrations), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PendingRegistrations_MetaData), NewProp_PendingRegistrations_MetaData) }; #if WITH_EDITORONLY_DATA const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_EditorWorldData = { "EditorWorldData", nullptr, (EPropertyFlags)0x0020088800000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameplayDebuggerPlayerManager, EditorWorldData), Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EditorWorldData_MetaData), NewProp_EditorWorldData_MetaData) }; // 2537675485 #endif // WITH_EDITORONLY_DATA const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_PlayerData_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_PlayerData, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_PendingRegistrations_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_PendingRegistrations, #if WITH_EDITORONLY_DATA (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_EditorWorldData, #endif // WITH_EDITORONLY_DATA }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::PropPointers) < 2048); // ********** End Class AGameplayDebuggerPlayerManager Property Definitions ************************ UObject* (*const Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_AActor, (UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::ClassParams = { &AGameplayDebuggerPlayerManager::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::PropPointers), 0, 0x048802ACu, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::Class_MetaDataParams), Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::Class_MetaDataParams) }; void AGameplayDebuggerPlayerManager::StaticRegisterNativesAGameplayDebuggerPlayerManager() { } UClass* Z_Construct_UClass_AGameplayDebuggerPlayerManager() { if (!Z_Registration_Info_UClass_AGameplayDebuggerPlayerManager.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AGameplayDebuggerPlayerManager.OuterSingleton, Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::ClassParams); } return Z_Registration_Info_UClass_AGameplayDebuggerPlayerManager.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AGameplayDebuggerPlayerManager); AGameplayDebuggerPlayerManager::~AGameplayDebuggerPlayerManager() {} // ********** End Class AGameplayDebuggerPlayerManager ********************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h__Script_GameplayDebugger_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FGameplayDebuggerPlayerData::StaticStruct, Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::NewStructOps, TEXT("GameplayDebuggerPlayerData"),&Z_Registration_Info_UScriptStruct_FGameplayDebuggerPlayerData, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FGameplayDebuggerPlayerData), 2537675485U) }, }; static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_AGameplayDebuggerPlayerManager, AGameplayDebuggerPlayerManager::StaticClass, TEXT("AGameplayDebuggerPlayerManager"), &Z_Registration_Info_UClass_AGameplayDebuggerPlayerManager, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AGameplayDebuggerPlayerManager), 2667545346U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h__Script_GameplayDebugger_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h__Script_GameplayDebugger_2041249787{ TEXT("/Script/GameplayDebugger"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h__Script_GameplayDebugger_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h__Script_GameplayDebugger_Statics::ClassInfo), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h__Script_GameplayDebugger_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h__Script_GameplayDebugger_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS