// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Nodes/Common/SetLocationCameraNode.h" #ifdef GAMEPLAYCAMERAS_SetLocationCameraNode_generated_h #error "SetLocationCameraNode.generated.h already included, missing '#pragma once' in SetLocationCameraNode.h" #endif #define GAMEPLAYCAMERAS_SetLocationCameraNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USetLocationCameraNode *************************************************** struct Z_Construct_UClass_USetLocationCameraNode_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_USetLocationCameraNode_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_SetLocationCameraNode_h_17_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUSetLocationCameraNode(); \ friend struct ::Z_Construct_UClass_USetLocationCameraNode_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_USetLocationCameraNode_NoRegister(); \ public: \ DECLARE_CLASS2(USetLocationCameraNode, UCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_USetLocationCameraNode_NoRegister) \ DECLARE_SERIALIZER(USetLocationCameraNode) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_SetLocationCameraNode_h_17_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYCAMERAS_API USetLocationCameraNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ USetLocationCameraNode(USetLocationCameraNode&&) = delete; \ USetLocationCameraNode(const USetLocationCameraNode&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, USetLocationCameraNode); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USetLocationCameraNode); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USetLocationCameraNode) \ GAMEPLAYCAMERAS_API virtual ~USetLocationCameraNode(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_SetLocationCameraNode_h_14_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_SetLocationCameraNode_h_17_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_SetLocationCameraNode_h_17_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_SetLocationCameraNode_h_17_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USetLocationCameraNode; // ********** End Class USetLocationCameraNode ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_SetLocationCameraNode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS