// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Nodes/Common/SetLocationCameraNode.h" #include "Core/CameraParameters.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeSetLocationCameraNode() {} // ********** Begin Cross Module References ******************************************************** GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_USetLocationCameraNode(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_USetLocationCameraNode_NoRegister(); GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraNodeSpace(); GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FVector3dCameraParameter(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Class USetLocationCameraNode *************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_USetLocationCameraNode; UClass* USetLocationCameraNode::GetPrivateStaticClass() { using TClass = USetLocationCameraNode; if (!Z_Registration_Info_UClass_USetLocationCameraNode.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("SetLocationCameraNode"), Z_Registration_Info_UClass_USetLocationCameraNode.InnerSingleton, StaticRegisterNativesUSetLocationCameraNode, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_USetLocationCameraNode.InnerSingleton; } UClass* Z_Construct_UClass_USetLocationCameraNode_NoRegister() { return USetLocationCameraNode::GetPrivateStaticClass(); } struct Z_Construct_UClass_USetLocationCameraNode_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "CameraNodeCategories", "Common,Transform" }, { "Comment", "/**\n * A camera node that sets the location of the camera.\n */" }, { "IncludePath", "Nodes/Common/SetLocationCameraNode.h" }, { "ModuleRelativePath", "Public/Nodes/Common/SetLocationCameraNode.h" }, { "ToolTip", "A camera node that sets the location of the camera." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Location_MetaData[] = { { "Category", "Common" }, { "Comment", "/** The location to set on the camera. */" }, { "ModuleRelativePath", "Public/Nodes/Common/SetLocationCameraNode.h" }, { "ToolTip", "The location to set on the camera." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OffsetSpace_MetaData[] = { { "Category", "Common" }, { "Comment", "/** The space in which to apply the transform. */" }, { "ModuleRelativePath", "Public/Nodes/Common/SetLocationCameraNode.h" }, { "ToolTip", "The space in which to apply the transform." }, }; #endif // WITH_METADATA // ********** Begin Class USetLocationCameraNode constinit property declarations ******************* static const UECodeGen_Private::FStructPropertyParams NewProp_Location; static const UECodeGen_Private::FBytePropertyParams NewProp_OffsetSpace_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_OffsetSpace; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class USetLocationCameraNode constinit property declarations ********************* static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_USetLocationCameraNode_Statics // ********** Begin Class USetLocationCameraNode Property Definitions ****************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_USetLocationCameraNode_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USetLocationCameraNode, Location), Z_Construct_UScriptStruct_FVector3dCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Location_MetaData), NewProp_Location_MetaData) }; // 81685351 const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_USetLocationCameraNode_Statics::NewProp_OffsetSpace_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_USetLocationCameraNode_Statics::NewProp_OffsetSpace = { "OffsetSpace", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USetLocationCameraNode, OffsetSpace), Z_Construct_UEnum_GameplayCameras_ECameraNodeSpace, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OffsetSpace_MetaData), NewProp_OffsetSpace_MetaData) }; // 1491840000 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USetLocationCameraNode_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USetLocationCameraNode_Statics::NewProp_Location, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USetLocationCameraNode_Statics::NewProp_OffsetSpace_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USetLocationCameraNode_Statics::NewProp_OffsetSpace, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USetLocationCameraNode_Statics::PropPointers) < 2048); // ********** End Class USetLocationCameraNode Property Definitions ******************************** UObject* (*const Z_Construct_UClass_USetLocationCameraNode_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UCameraNode, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USetLocationCameraNode_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_USetLocationCameraNode_Statics::ClassParams = { &USetLocationCameraNode::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_USetLocationCameraNode_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_USetLocationCameraNode_Statics::PropPointers), 0, 0x002810A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USetLocationCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_USetLocationCameraNode_Statics::Class_MetaDataParams) }; void USetLocationCameraNode::StaticRegisterNativesUSetLocationCameraNode() { } UClass* Z_Construct_UClass_USetLocationCameraNode() { if (!Z_Registration_Info_UClass_USetLocationCameraNode.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USetLocationCameraNode.OuterSingleton, Z_Construct_UClass_USetLocationCameraNode_Statics::ClassParams); } return Z_Registration_Info_UClass_USetLocationCameraNode.OuterSingleton; } USetLocationCameraNode::USetLocationCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USetLocationCameraNode); USetLocationCameraNode::~USetLocationCameraNode() {} // ********** End Class USetLocationCameraNode ***************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_SetLocationCameraNode_h__Script_GameplayCameras_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_USetLocationCameraNode, USetLocationCameraNode::StaticClass, TEXT("USetLocationCameraNode"), &Z_Registration_Info_UClass_USetLocationCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USetLocationCameraNode), 2308345443U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_SetLocationCameraNode_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_SetLocationCameraNode_h__Script_GameplayCameras_3987695325{ TEXT("/Script/GameplayCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_SetLocationCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_SetLocationCameraNode_h__Script_GameplayCameras_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS