// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "StructUtils/OverridablePropertyBag.h" #ifdef GAMEPLAYCAMERAS_OverridablePropertyBag_generated_h #error "OverridablePropertyBag.generated.h already included, missing '#pragma once' in OverridablePropertyBag.h" #endif #define GAMEPLAYCAMERAS_OverridablePropertyBag_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FInstancedOverridablePropertyBag ********************************** struct Z_Construct_UScriptStruct_FInstancedOverridablePropertyBag_Statics; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_StructUtils_OverridablePropertyBag_h_18_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FInstancedOverridablePropertyBag_Statics; \ GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); \ typedef FInstancedPropertyBag Super; struct FInstancedOverridablePropertyBag; // ********** End ScriptStruct FInstancedOverridablePropertyBag ************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_StructUtils_OverridablePropertyBag_h PRAGMA_ENABLE_DEPRECATION_WARNINGS