// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MovieScene/MovieSceneCameraFramingZoneSection.h" #ifdef GAMEPLAYCAMERAS_MovieSceneCameraFramingZoneSection_generated_h #error "MovieSceneCameraFramingZoneSection.generated.h already included, missing '#pragma once' in MovieSceneCameraFramingZoneSection.h" #endif #define GAMEPLAYCAMERAS_MovieSceneCameraFramingZoneSection_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMovieSceneCameraFramingZoneSection ************************************** struct Z_Construct_UClass_UMovieSceneCameraFramingZoneSection_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UMovieSceneCameraFramingZoneSection_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_MovieScene_MovieSceneCameraFramingZoneSection_h_19_INCLASS \ private: \ static void StaticRegisterNativesUMovieSceneCameraFramingZoneSection(); \ friend struct ::Z_Construct_UClass_UMovieSceneCameraFramingZoneSection_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UMovieSceneCameraFramingZoneSection_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieSceneCameraFramingZoneSection, UMovieSceneSection, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UMovieSceneCameraFramingZoneSection_NoRegister) \ DECLARE_SERIALIZER(UMovieSceneCameraFramingZoneSection) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_MovieScene_MovieSceneCameraFramingZoneSection_h_19_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYCAMERAS_API UMovieSceneCameraFramingZoneSection(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneCameraFramingZoneSection) \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UMovieSceneCameraFramingZoneSection); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneCameraFramingZoneSection); \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieSceneCameraFramingZoneSection(UMovieSceneCameraFramingZoneSection&&) = delete; \ UMovieSceneCameraFramingZoneSection(const UMovieSceneCameraFramingZoneSection&) = delete; \ GAMEPLAYCAMERAS_API virtual ~UMovieSceneCameraFramingZoneSection(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_MovieScene_MovieSceneCameraFramingZoneSection_h_14_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_MovieScene_MovieSceneCameraFramingZoneSection_h_19_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_MovieScene_MovieSceneCameraFramingZoneSection_h_19_INCLASS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_MovieScene_MovieSceneCameraFramingZoneSection_h_19_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieSceneCameraFramingZoneSection; // ********** End Class UMovieSceneCameraFramingZoneSection **************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_MovieScene_MovieSceneCameraFramingZoneSection_h PRAGMA_ENABLE_DEPRECATION_WARNINGS