// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Nodes/Blends/LocationRotationBlendCameraNode.h" #ifdef GAMEPLAYCAMERAS_LocationRotationBlendCameraNode_generated_h #error "LocationRotationBlendCameraNode.generated.h already included, missing '#pragma once' in LocationRotationBlendCameraNode.h" #endif #define GAMEPLAYCAMERAS_LocationRotationBlendCameraNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class ULocationRotationBlendCameraNode ***************************************** struct Z_Construct_UClass_ULocationRotationBlendCameraNode_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_ULocationRotationBlendCameraNode_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Blends_LocationRotationBlendCameraNode_h_16_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesULocationRotationBlendCameraNode(); \ friend struct ::Z_Construct_UClass_ULocationRotationBlendCameraNode_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_ULocationRotationBlendCameraNode_NoRegister(); \ public: \ DECLARE_CLASS2(ULocationRotationBlendCameraNode, UBlendCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_ULocationRotationBlendCameraNode_NoRegister) \ DECLARE_SERIALIZER(ULocationRotationBlendCameraNode) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Blends_LocationRotationBlendCameraNode_h_16_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ ULocationRotationBlendCameraNode(ULocationRotationBlendCameraNode&&) = delete; \ ULocationRotationBlendCameraNode(const ULocationRotationBlendCameraNode&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, ULocationRotationBlendCameraNode); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULocationRotationBlendCameraNode); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULocationRotationBlendCameraNode) \ GAMEPLAYCAMERAS_API virtual ~ULocationRotationBlendCameraNode(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Blends_LocationRotationBlendCameraNode_h_13_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Blends_LocationRotationBlendCameraNode_h_16_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Blends_LocationRotationBlendCameraNode_h_16_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Blends_LocationRotationBlendCameraNode_h_16_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULocationRotationBlendCameraNode; // ********** End Class ULocationRotationBlendCameraNode ******************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Blends_LocationRotationBlendCameraNode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS