// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/GameplayCamerasPlayerCameraManager.h" #ifdef GAMEPLAYCAMERAS_GameplayCamerasPlayerCameraManager_generated_h #error "GameplayCamerasPlayerCameraManager.generated.h already included, missing '#pragma once' in GameplayCamerasPlayerCameraManager.h" #endif #define GAMEPLAYCAMERAS_GameplayCamerasPlayerCameraManager_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class APlayerController; class UCameraRigAsset; class UCameraShakeAsset; enum class ECameraShakePlaySpace : uint8; struct FCameraRigInstanceID; struct FCameraShakeInstanceID; // ********** Begin Class AGameplayCamerasPlayerCameraManager ************************************** #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCamerasPlayerCameraManager_h_68_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execStopCameraShakeAsset); \ DECLARE_FUNCTION(execIsCameraShakeAssetPlaying); \ DECLARE_FUNCTION(execStartCameraShakeAsset); \ DECLARE_FUNCTION(execStopCameraModifierRig); \ DECLARE_FUNCTION(execStartVisualCameraModifierRig); \ DECLARE_FUNCTION(execStartGlobalCameraModifierRig); \ DECLARE_FUNCTION(execActivatePersistentVisualCameraRig); \ DECLARE_FUNCTION(execActivatePersistentGlobalCameraRig); \ DECLARE_FUNCTION(execActivatePersistentBaseCameraRig); \ DECLARE_FUNCTION(execReleasePlayerController); \ DECLARE_FUNCTION(execStealPlayerController); struct Z_Construct_UClass_AGameplayCamerasPlayerCameraManager_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_AGameplayCamerasPlayerCameraManager_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCamerasPlayerCameraManager_h_68_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesAGameplayCamerasPlayerCameraManager(); \ friend struct ::Z_Construct_UClass_AGameplayCamerasPlayerCameraManager_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_AGameplayCamerasPlayerCameraManager_NoRegister(); \ public: \ DECLARE_CLASS2(AGameplayCamerasPlayerCameraManager, APlayerCameraManager, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_AGameplayCamerasPlayerCameraManager_NoRegister) \ DECLARE_SERIALIZER(AGameplayCamerasPlayerCameraManager) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCamerasPlayerCameraManager_h_68_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ AGameplayCamerasPlayerCameraManager(AGameplayCamerasPlayerCameraManager&&) = delete; \ AGameplayCamerasPlayerCameraManager(const AGameplayCamerasPlayerCameraManager&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, AGameplayCamerasPlayerCameraManager); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AGameplayCamerasPlayerCameraManager); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AGameplayCamerasPlayerCameraManager) \ GAMEPLAYCAMERAS_API virtual ~AGameplayCamerasPlayerCameraManager(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCamerasPlayerCameraManager_h_63_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCamerasPlayerCameraManager_h_68_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCamerasPlayerCameraManager_h_68_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCamerasPlayerCameraManager_h_68_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCamerasPlayerCameraManager_h_68_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class AGameplayCamerasPlayerCameraManager; // ********** End Class AGameplayCamerasPlayerCameraManager **************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCamerasPlayerCameraManager_h // ********** Begin Enum EGameplayCamerasViewRotationMode ****************************************** #define FOREACH_ENUM_EGAMEPLAYCAMERASVIEWROTATIONMODE(op) \ op(EGameplayCamerasViewRotationMode::None) \ op(EGameplayCamerasViewRotationMode::PreviewUpdate) enum class EGameplayCamerasViewRotationMode; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EGameplayCamerasViewRotationMode ******************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS