// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/GameplayCameraSystemComponent.h" #ifdef GAMEPLAYCAMERAS_GameplayCameraSystemComponent_generated_h #error "GameplayCameraSystemComponent.generated.h already included, missing '#pragma once' in GameplayCameraSystemComponent.h" #endif #define GAMEPLAYCAMERAS_GameplayCameraSystemComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class AActor; class APlayerController; class UCameraRigAsset; struct FCameraRigInstanceID; // ********** Begin Class UGameplayCameraSystemComponent ******************************************* #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h_30_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execStopCameraModifierRig); \ DECLARE_FUNCTION(execStartVisualCameraModifierRig); \ DECLARE_FUNCTION(execStartGlobalCameraModifierRig); \ DECLARE_FUNCTION(execDeactivateCameraSystem); \ DECLARE_FUNCTION(execIsCameraSystemActiveForPlayController); \ DECLARE_FUNCTION(execActivateCameraSystemForPlayerController); \ DECLARE_FUNCTION(execActivateCameraSystemForPlayerIndex); struct Z_Construct_UClass_UGameplayCameraSystemComponent_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraSystemComponent_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h_30_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUGameplayCameraSystemComponent(); \ friend struct ::Z_Construct_UClass_UGameplayCameraSystemComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UGameplayCameraSystemComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UGameplayCameraSystemComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UGameplayCameraSystemComponent_NoRegister) \ DECLARE_SERIALIZER(UGameplayCameraSystemComponent) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h_30_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UGameplayCameraSystemComponent(UGameplayCameraSystemComponent&&) = delete; \ UGameplayCameraSystemComponent(const UGameplayCameraSystemComponent&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UGameplayCameraSystemComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayCameraSystemComponent); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameplayCameraSystemComponent) \ GAMEPLAYCAMERAS_API virtual ~UGameplayCameraSystemComponent(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h_25_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h_30_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h_30_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h_30_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h_30_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UGameplayCameraSystemComponent; // ********** End Class UGameplayCameraSystemComponent ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS