// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/GameplayCameraComponentBase.h" #ifdef GAMEPLAYCAMERAS_GameplayCameraComponentBase_generated_h #error "GameplayCameraComponentBase.generated.h already included, missing '#pragma once' in GameplayCameraComponentBase.h" #endif #define GAMEPLAYCAMERAS_GameplayCameraComponentBase_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class APlayerController; class UCameraRigAsset; class UCineCameraComponent; enum class ECameraEvaluationDataCondition : uint8; enum class EGameplayCameraComponentActivationMode : uint8; struct FBlueprintCameraEvaluationDataRef; // ********** Begin Class UGameplayCameraComponentBase ********************************************* #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraComponentBase_h_57_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execActivatePersistentVisualCameraRig); \ DECLARE_FUNCTION(execActivatePersistentGlobalCameraRig); \ DECLARE_FUNCTION(execActivatePersistentBaseCameraRig); \ DECLARE_FUNCTION(execGetEvaluatedCameraRotation); \ DECLARE_FUNCTION(execGetConditionalResult); \ DECLARE_FUNCTION(execGetInitialResult); \ DECLARE_FUNCTION(execDeactivateCamera); \ DECLARE_FUNCTION(execActivateCameraForPlayerController); \ DECLARE_FUNCTION(execActivateCameraForPlayerIndex); \ DECLARE_FUNCTION(execGetOutputCameraComponent); struct Z_Construct_UClass_UGameplayCameraComponentBase_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraComponentBase_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraComponentBase_h_57_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUGameplayCameraComponentBase(); \ friend struct ::Z_Construct_UClass_UGameplayCameraComponentBase_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UGameplayCameraComponentBase_NoRegister(); \ public: \ DECLARE_CLASS2(UGameplayCameraComponentBase, USceneComponent, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UGameplayCameraComponentBase_NoRegister) \ DECLARE_SERIALIZER(UGameplayCameraComponentBase) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraComponentBase_h_57_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UGameplayCameraComponentBase(UGameplayCameraComponentBase&&) = delete; \ UGameplayCameraComponentBase(const UGameplayCameraComponentBase&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UGameplayCameraComponentBase); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayCameraComponentBase); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameplayCameraComponentBase) \ GAMEPLAYCAMERAS_API virtual ~UGameplayCameraComponentBase(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraComponentBase_h_52_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraComponentBase_h_57_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraComponentBase_h_57_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraComponentBase_h_57_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraComponentBase_h_57_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UGameplayCameraComponentBase; // ********** End Class UGameplayCameraComponentBase *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraComponentBase_h // ********** Begin Enum EGameplayCameraComponentActivationMode ************************************ #define FOREACH_ENUM_EGAMEPLAYCAMERACOMPONENTACTIVATIONMODE(op) \ op(EGameplayCameraComponentActivationMode::Push) \ op(EGameplayCameraComponentActivationMode::PushAndInsert) \ op(EGameplayCameraComponentActivationMode::InsertOrPush) enum class EGameplayCameraComponentActivationMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EGameplayCameraComponentActivationMode ************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS