// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/GameplayCameraComponent.h" #ifdef GAMEPLAYCAMERAS_GameplayCameraComponent_generated_h #error "GameplayCameraComponent.generated.h already included, missing '#pragma once' in GameplayCameraComponent.h" #endif #define GAMEPLAYCAMERAS_GameplayCameraComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UGameplayCameraComponent ************************************************* #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraComponent_h_18_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execNotifyChangeCameraReference); struct Z_Construct_UClass_UGameplayCameraComponent_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraComponent_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraComponent_h_18_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUGameplayCameraComponent(); \ friend struct ::Z_Construct_UClass_UGameplayCameraComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UGameplayCameraComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UGameplayCameraComponent, UGameplayCameraComponentBase, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UGameplayCameraComponent_NoRegister) \ DECLARE_SERIALIZER(UGameplayCameraComponent) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraComponent_h_18_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UGameplayCameraComponent(UGameplayCameraComponent&&) = delete; \ UGameplayCameraComponent(const UGameplayCameraComponent&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UGameplayCameraComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayCameraComponent); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameplayCameraComponent) \ GAMEPLAYCAMERAS_API virtual ~UGameplayCameraComponent(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraComponent_h_15_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraComponent_h_18_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraComponent_h_18_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraComponent_h_18_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraComponent_h_18_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UGameplayCameraComponent; // ********** End Class UGameplayCameraComponent *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS