// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "GameFramework/GameplayCameraActor.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeGameplayCameraActor() {} // ********** Begin Cross Module References ******************************************************** GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_AGameplayCameraActor(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_AGameplayCameraActor_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_AGameplayCameraActorBase(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraComponent_NoRegister(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Class AGameplayCameraActor Function GetCameraComponent ************************* struct Z_Construct_UFunction_AGameplayCameraActor_GetCameraComponent_Statics { struct GameplayCameraActor_eventGetCameraComponent_Parms { UGameplayCameraComponent* ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "BlueprintGetter", "" }, { "Category", "Camera" }, { "Comment", "/** Gets the camera component. */" }, { "ModuleRelativePath", "Public/GameFramework/GameplayCameraActor.h" }, { "ToolTip", "Gets the camera component." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReturnValue_MetaData[] = { { "EditInline", "true" }, }; #endif // WITH_METADATA // ********** Begin Function GetCameraComponent constinit property declarations ******************** static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetCameraComponent constinit property declarations ********************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetCameraComponent Property Definitions ******************************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameplayCameraActor_GetCameraComponent_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000080588, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraActor_eventGetCameraComponent_Parms, ReturnValue), Z_Construct_UClass_UGameplayCameraComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReturnValue_MetaData), NewProp_ReturnValue_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameplayCameraActor_GetCameraComponent_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameplayCameraActor_GetCameraComponent_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameplayCameraActor_GetCameraComponent_Statics::PropPointers) < 2048); // ********** End Function GetCameraComponent Property Definitions ********************************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameplayCameraActor_GetCameraComponent_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameplayCameraActor, nullptr, "GetCameraComponent", Z_Construct_UFunction_AGameplayCameraActor_GetCameraComponent_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AGameplayCameraActor_GetCameraComponent_Statics::PropPointers), sizeof(Z_Construct_UFunction_AGameplayCameraActor_GetCameraComponent_Statics::GameplayCameraActor_eventGetCameraComponent_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameplayCameraActor_GetCameraComponent_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameplayCameraActor_GetCameraComponent_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_AGameplayCameraActor_GetCameraComponent_Statics::GameplayCameraActor_eventGetCameraComponent_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_AGameplayCameraActor_GetCameraComponent() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameplayCameraActor_GetCameraComponent_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(AGameplayCameraActor::execGetCameraComponent) { P_FINISH; P_NATIVE_BEGIN; *(UGameplayCameraComponent**)Z_Param__Result=P_THIS->GetCameraComponent(); P_NATIVE_END; } // ********** End Class AGameplayCameraActor Function GetCameraComponent *************************** // ********** Begin Class AGameplayCameraActor ***************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_AGameplayCameraActor; UClass* AGameplayCameraActor::GetPrivateStaticClass() { using TClass = AGameplayCameraActor; if (!Z_Registration_Info_UClass_AGameplayCameraActor.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("GameplayCameraActor"), Z_Registration_Info_UClass_AGameplayCameraActor.InnerSingleton, StaticRegisterNativesAGameplayCameraActor, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_AGameplayCameraActor.InnerSingleton; } UClass* Z_Construct_UClass_AGameplayCameraActor_NoRegister() { return AGameplayCameraActor::GetPrivateStaticClass(); } struct Z_Construct_UClass_AGameplayCameraActor_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintType", "true" }, { "ClassGroupNames", "Camera" }, { "Comment", "/**\n * An actor that can run a camera asset.\n */" }, { "HideCategories", "Input Rendering Input Rendering" }, { "IncludePath", "GameFramework/GameplayCameraActor.h" }, { "ModuleRelativePath", "Public/GameFramework/GameplayCameraActor.h" }, { "ObjectInitializerConstructorDeclared", "" }, { "ToolTip", "An actor that can run a camera asset." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraComponent_MetaData[] = { { "BlueprintGetter", "GetCameraComponent" }, { "Category", "Camera" }, { "EditInline", "true" }, { "ExposeFunctionCategories", "Camera" }, { "ModuleRelativePath", "Public/GameFramework/GameplayCameraActor.h" }, }; #endif // WITH_METADATA // ********** Begin Class AGameplayCameraActor constinit property declarations ********************* static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraComponent; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class AGameplayCameraActor constinit property declarations *********************** static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("GetCameraComponent"), .Pointer = &AGameplayCameraActor::execGetCameraComponent }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_AGameplayCameraActor_GetCameraComponent, "GetCameraComponent" }, // 2854577662 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_AGameplayCameraActor_Statics // ********** Begin Class AGameplayCameraActor Property Definitions ******************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AGameplayCameraActor_Statics::NewProp_CameraComponent = { "CameraComponent", nullptr, (EPropertyFlags)0x01440000000a001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameplayCameraActor, CameraComponent), Z_Construct_UClass_UGameplayCameraComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraComponent_MetaData), NewProp_CameraComponent_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AGameplayCameraActor_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameplayCameraActor_Statics::NewProp_CameraComponent, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayCameraActor_Statics::PropPointers) < 2048); // ********** End Class AGameplayCameraActor Property Definitions ********************************** UObject* (*const Z_Construct_UClass_AGameplayCameraActor_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_AGameplayCameraActorBase, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayCameraActor_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_AGameplayCameraActor_Statics::ClassParams = { &AGameplayCameraActor::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, Z_Construct_UClass_AGameplayCameraActor_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayCameraActor_Statics::PropPointers), 0, 0x008800A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayCameraActor_Statics::Class_MetaDataParams), Z_Construct_UClass_AGameplayCameraActor_Statics::Class_MetaDataParams) }; void AGameplayCameraActor::StaticRegisterNativesAGameplayCameraActor() { UClass* Class = AGameplayCameraActor::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_AGameplayCameraActor_Statics::Funcs)); } UClass* Z_Construct_UClass_AGameplayCameraActor() { if (!Z_Registration_Info_UClass_AGameplayCameraActor.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AGameplayCameraActor.OuterSingleton, Z_Construct_UClass_AGameplayCameraActor_Statics::ClassParams); } return Z_Registration_Info_UClass_AGameplayCameraActor.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AGameplayCameraActor); AGameplayCameraActor::~AGameplayCameraActor() {} // ********** End Class AGameplayCameraActor ******************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActor_h__Script_GameplayCameras_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_AGameplayCameraActor, AGameplayCameraActor::StaticClass, TEXT("AGameplayCameraActor"), &Z_Registration_Info_UClass_AGameplayCameraActor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AGameplayCameraActor), 3119013413U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActor_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActor_h__Script_GameplayCameras_4125183655{ TEXT("/Script/GameplayCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActor_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActor_h__Script_GameplayCameras_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS