// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "ValueInterpolators/CriticalDamperValueInterpolator.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeCriticalDamperValueInterpolator() {} // ********** Begin Cross Module References ******************************************************** GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraValueInterpolator(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCriticalDamperValueInterpolator(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCriticalDamperValueInterpolator_NoRegister(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UCriticalDamperValueInterpolator ***************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UCriticalDamperValueInterpolator; UClass* UCriticalDamperValueInterpolator::GetPrivateStaticClass() { using TClass = UCriticalDamperValueInterpolator; if (!Z_Registration_Info_UClass_UCriticalDamperValueInterpolator.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("CriticalDamperValueInterpolator"), Z_Registration_Info_UClass_UCriticalDamperValueInterpolator.InnerSingleton, StaticRegisterNativesUCriticalDamperValueInterpolator, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UCriticalDamperValueInterpolator.InnerSingleton; } UClass* Z_Construct_UClass_UCriticalDamperValueInterpolator_NoRegister() { return UCriticalDamperValueInterpolator::GetPrivateStaticClass(); } struct Z_Construct_UClass_UCriticalDamperValueInterpolator_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * A value interpolator that uses a spring-mass system to converge towards the target value.\n */" }, { "DisplayName", "Critical Damper" }, { "IncludePath", "ValueInterpolators/CriticalDamperValueInterpolator.h" }, { "ModuleRelativePath", "Public/ValueInterpolators/CriticalDamperValueInterpolator.h" }, { "ToolTip", "A value interpolator that uses a spring-mass system to converge towards the target value." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DampingFactor_MetaData[] = { { "Category", "Damping" }, { "Comment", "/** The damping factor of the spring-mass system. */" }, { "ModuleRelativePath", "Public/ValueInterpolators/CriticalDamperValueInterpolator.h" }, { "ToolTip", "The damping factor of the spring-mass system." }, }; #endif // WITH_METADATA // ********** Begin Class UCriticalDamperValueInterpolator constinit property declarations ********* static const UECodeGen_Private::FFloatPropertyParams NewProp_DampingFactor; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UCriticalDamperValueInterpolator constinit property declarations *********** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UCriticalDamperValueInterpolator_Statics // ********** Begin Class UCriticalDamperValueInterpolator Property Definitions ******************** const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UCriticalDamperValueInterpolator_Statics::NewProp_DampingFactor = { "DampingFactor", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCriticalDamperValueInterpolator, DampingFactor), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DampingFactor_MetaData), NewProp_DampingFactor_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCriticalDamperValueInterpolator_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCriticalDamperValueInterpolator_Statics::NewProp_DampingFactor, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCriticalDamperValueInterpolator_Statics::PropPointers) < 2048); // ********** End Class UCriticalDamperValueInterpolator Property Definitions ********************** UObject* (*const Z_Construct_UClass_UCriticalDamperValueInterpolator_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UCameraValueInterpolator, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCriticalDamperValueInterpolator_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UCriticalDamperValueInterpolator_Statics::ClassParams = { &UCriticalDamperValueInterpolator::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UCriticalDamperValueInterpolator_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UCriticalDamperValueInterpolator_Statics::PropPointers), 0, 0x002030A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCriticalDamperValueInterpolator_Statics::Class_MetaDataParams), Z_Construct_UClass_UCriticalDamperValueInterpolator_Statics::Class_MetaDataParams) }; void UCriticalDamperValueInterpolator::StaticRegisterNativesUCriticalDamperValueInterpolator() { } UClass* Z_Construct_UClass_UCriticalDamperValueInterpolator() { if (!Z_Registration_Info_UClass_UCriticalDamperValueInterpolator.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCriticalDamperValueInterpolator.OuterSingleton, Z_Construct_UClass_UCriticalDamperValueInterpolator_Statics::ClassParams); } return Z_Registration_Info_UClass_UCriticalDamperValueInterpolator.OuterSingleton; } UCriticalDamperValueInterpolator::UCriticalDamperValueInterpolator(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCriticalDamperValueInterpolator); UCriticalDamperValueInterpolator::~UCriticalDamperValueInterpolator() {} // ********** End Class UCriticalDamperValueInterpolator ******************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_ValueInterpolators_CriticalDamperValueInterpolator_h__Script_GameplayCameras_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UCriticalDamperValueInterpolator, UCriticalDamperValueInterpolator::StaticClass, TEXT("UCriticalDamperValueInterpolator"), &Z_Registration_Info_UClass_UCriticalDamperValueInterpolator, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCriticalDamperValueInterpolator), 445178056U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_ValueInterpolators_CriticalDamperValueInterpolator_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_ValueInterpolators_CriticalDamperValueInterpolator_h__Script_GameplayCameras_4241557518{ TEXT("/Script/GameplayCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_ValueInterpolators_CriticalDamperValueInterpolator_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_ValueInterpolators_CriticalDamperValueInterpolator_h__Script_GameplayCameras_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS