// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Nodes/Shakes/CompositeShakeCameraNode.h" #ifdef GAMEPLAYCAMERAS_CompositeShakeCameraNode_generated_h #error "CompositeShakeCameraNode.generated.h already included, missing '#pragma once' in CompositeShakeCameraNode.h" #endif #define GAMEPLAYCAMERAS_CompositeShakeCameraNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UCompositeShakeCameraNode ************************************************ struct Z_Construct_UClass_UCompositeShakeCameraNode_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCompositeShakeCameraNode_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Shakes_CompositeShakeCameraNode_h_14_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUCompositeShakeCameraNode(); \ friend struct ::Z_Construct_UClass_UCompositeShakeCameraNode_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCompositeShakeCameraNode_NoRegister(); \ public: \ DECLARE_CLASS2(UCompositeShakeCameraNode, UShakeCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCompositeShakeCameraNode_NoRegister) \ DECLARE_SERIALIZER(UCompositeShakeCameraNode) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Shakes_CompositeShakeCameraNode_h_14_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UCompositeShakeCameraNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UCompositeShakeCameraNode(UCompositeShakeCameraNode&&) = delete; \ UCompositeShakeCameraNode(const UCompositeShakeCameraNode&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCompositeShakeCameraNode); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCompositeShakeCameraNode); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCompositeShakeCameraNode) \ NO_API virtual ~UCompositeShakeCameraNode(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Shakes_CompositeShakeCameraNode_h_11_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Shakes_CompositeShakeCameraNode_h_14_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Shakes_CompositeShakeCameraNode_h_14_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Shakes_CompositeShakeCameraNode_h_14_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCompositeShakeCameraNode; // ********** End Class UCompositeShakeCameraNode ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Shakes_CompositeShakeCameraNode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS