// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Services/CameraShakeService.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeCameraShakeService() {} // ********** Begin Cross Module References ******************************************************** GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraShakeServiceCameraNode(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraShakeServiceCameraNode_NoRegister(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UCameraShakeServiceCameraNode ******************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UCameraShakeServiceCameraNode; UClass* UCameraShakeServiceCameraNode::GetPrivateStaticClass() { using TClass = UCameraShakeServiceCameraNode; if (!Z_Registration_Info_UClass_UCameraShakeServiceCameraNode.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("CameraShakeServiceCameraNode"), Z_Registration_Info_UClass_UCameraShakeServiceCameraNode.InnerSingleton, StaticRegisterNativesUCameraShakeServiceCameraNode, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UCameraShakeServiceCameraNode.InnerSingleton; } UClass* Z_Construct_UClass_UCameraShakeServiceCameraNode_NoRegister() { return UCameraShakeServiceCameraNode::GetPrivateStaticClass(); } struct Z_Construct_UClass_UCameraShakeServiceCameraNode_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "// namespace UE::Cameras\n" }, { "IncludePath", "Services/CameraShakeService.h" }, { "ModuleRelativePath", "Public/Services/CameraShakeService.h" }, { "ToolTip", "namespace UE::Cameras" }, }; #endif // WITH_METADATA // ********** Begin Class UCameraShakeServiceCameraNode constinit property declarations ************ // ********** End Class UCameraShakeServiceCameraNode constinit property declarations ************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UCameraShakeServiceCameraNode_Statics UObject* (*const Z_Construct_UClass_UCameraShakeServiceCameraNode_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UCameraNode, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraShakeServiceCameraNode_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraShakeServiceCameraNode_Statics::ClassParams = { &UCameraShakeServiceCameraNode::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x012810A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraShakeServiceCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraShakeServiceCameraNode_Statics::Class_MetaDataParams) }; void UCameraShakeServiceCameraNode::StaticRegisterNativesUCameraShakeServiceCameraNode() { } UClass* Z_Construct_UClass_UCameraShakeServiceCameraNode() { if (!Z_Registration_Info_UClass_UCameraShakeServiceCameraNode.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraShakeServiceCameraNode.OuterSingleton, Z_Construct_UClass_UCameraShakeServiceCameraNode_Statics::ClassParams); } return Z_Registration_Info_UClass_UCameraShakeServiceCameraNode.OuterSingleton; } UCameraShakeServiceCameraNode::UCameraShakeServiceCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraShakeServiceCameraNode); UCameraShakeServiceCameraNode::~UCameraShakeServiceCameraNode() {} // ********** End Class UCameraShakeServiceCameraNode ********************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Services_CameraShakeService_h__Script_GameplayCameras_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UCameraShakeServiceCameraNode, UCameraShakeServiceCameraNode::StaticClass, TEXT("UCameraShakeServiceCameraNode"), &Z_Registration_Info_UClass_UCameraShakeServiceCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraShakeServiceCameraNode), 658528152U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Services_CameraShakeService_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Services_CameraShakeService_h__Script_GameplayCameras_504799307{ TEXT("/Script/GameplayCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Services_CameraShakeService_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Services_CameraShakeService_h__Script_GameplayCameras_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS