// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Core/CameraShakeAssetReference.h" #ifdef GAMEPLAYCAMERAS_CameraShakeAssetReference_generated_h #error "CameraShakeAssetReference.generated.h already included, missing '#pragma once' in CameraShakeAssetReference.h" #endif #define GAMEPLAYCAMERAS_CameraShakeAssetReference_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FCameraShakeAssetReference **************************************** struct Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAssetReference_h_29_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics; \ GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); \ typedef FBaseCameraObjectReference Super; struct FCameraShakeAssetReference; // ********** End ScriptStruct FCameraShakeAssetReference ****************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAssetReference_h PRAGMA_ENABLE_DEPRECATION_WARNINGS