// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Core/CameraShakeAsset.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeCameraShakeAsset() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister(); COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FGuid(); COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FIntVector2(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBaseCameraObject(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraShakeAsset(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraShakeAsset_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UHasCameraBuildStatus_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UObjectTreeGraphObject_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UObjectTreeGraphRootObject_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UShakeCameraNode_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_USimpleFixedTimeBlendCameraNode_NoRegister(); GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UCameraShakeAsset ******************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UCameraShakeAsset; UClass* UCameraShakeAsset::GetPrivateStaticClass() { using TClass = UCameraShakeAsset; if (!Z_Registration_Info_UClass_UCameraShakeAsset.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("CameraShakeAsset"), Z_Registration_Info_UClass_UCameraShakeAsset.InnerSingleton, StaticRegisterNativesUCameraShakeAsset, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UCameraShakeAsset.InnerSingleton; } UClass* Z_Construct_UClass_UCameraShakeAsset_NoRegister() { return UCameraShakeAsset::GetPrivateStaticClass(); } struct Z_Construct_UClass_UCameraShakeAsset_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintType", "true" }, { "IncludePath", "Core/CameraShakeAsset.h" }, { "ModuleRelativePath", "Public/Core/CameraShakeAsset.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RootNode_MetaData[] = { { "Comment", "/** Root camera node. */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Public/Core/CameraShakeAsset.h" }, { "ToolTip", "Root camera node." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendIn_MetaData[] = { { "Comment", "/** The blend to use for easing into the shake. */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Public/Core/CameraShakeAsset.h" }, { "ToolTip", "The blend to use for easing into the shake." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendOut_MetaData[] = { { "Comment", "/** The blend to use for easing out of the shake. */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Public/Core/CameraShakeAsset.h" }, { "ToolTip", "The blend to use for easing out of the shake." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsSingleInstance_MetaData[] = { { "Category", "Common" }, { "Comment", "/**\n\x09 * Whether only one instance of this shake can be started via the camera shake functions.\n\x09 * Note that this doesn't prevent this shake from being used \"inline\" inside a camera rig.\n\x09 */" }, { "ModuleRelativePath", "Public/Core/CameraShakeAsset.h" }, { "ToolTip", "Whether only one instance of this shake can be started via the camera shake functions.\nNote that this doesn't prevent this shake from being used \"inline\" inside a camera rig." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BuildStatus_MetaData[] = { { "Comment", "/** The current build state of this camera shake. */" }, { "ModuleRelativePath", "Public/Core/CameraShakeAsset.h" }, { "ToolTip", "The current build state of this camera shake." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Guid_MetaData[] = { { "Comment", "/** The camera shake's unique ID. */" }, { "ModuleRelativePath", "Public/Core/CameraShakeAsset.h" }, { "ToolTip", "The camera shake's unique ID." }, }; #if WITH_EDITORONLY_DATA static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GraphNodePos_MetaData[] = { { "Comment", "/** Position of the camera shake node in the node graph editor. */" }, { "ModuleRelativePath", "Public/Core/CameraShakeAsset.h" }, { "ToolTip", "Position of the camera shake node in the node graph editor." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GraphNodeComment_MetaData[] = { { "Comment", "/** User-written comment in the node graph editor. */" }, { "ModuleRelativePath", "Public/Core/CameraShakeAsset.h" }, { "ToolTip", "User-written comment in the node graph editor." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AllNodeObjects_Inner_MetaData[] = { { "Comment", "/** \n\x09 * A list of all the camera nodes, including the 'loose' ones that aren't connected\n\x09 * to the root node, and therefore would be GC'ed if we didn't hold them here.\n\x09 */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Public/Core/CameraShakeAsset.h" }, { "ObjectTreeGraphHidden", "TRUE" }, { "ToolTip", "A list of all the camera nodes, including the 'loose' ones that aren't connected\nto the root node, and therefore would be GC'ed if we didn't hold them here." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AllNodeObjects_MetaData[] = { { "Comment", "/** \n\x09 * A list of all the camera nodes, including the 'loose' ones that aren't connected\n\x09 * to the root node, and therefore would be GC'ed if we didn't hold them here.\n\x09 */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Public/Core/CameraShakeAsset.h" }, { "ObjectTreeGraphHidden", "TRUE" }, { "ToolTip", "A list of all the camera nodes, including the 'loose' ones that aren't connected\nto the root node, and therefore would be GC'ed if we didn't hold them here." }, }; #endif // WITH_EDITORONLY_DATA #endif // WITH_METADATA // ********** Begin Class UCameraShakeAsset constinit property declarations ************************ static const UECodeGen_Private::FObjectPropertyParams NewProp_RootNode; static const UECodeGen_Private::FObjectPropertyParams NewProp_BlendIn; static const UECodeGen_Private::FObjectPropertyParams NewProp_BlendOut; static void NewProp_bIsSingleInstance_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsSingleInstance; static const UECodeGen_Private::FBytePropertyParams NewProp_BuildStatus_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_BuildStatus; static const UECodeGen_Private::FStructPropertyParams NewProp_Guid; #if WITH_EDITORONLY_DATA static const UECodeGen_Private::FStructPropertyParams NewProp_GraphNodePos; static const UECodeGen_Private::FStrPropertyParams NewProp_GraphNodeComment; static const UECodeGen_Private::FObjectPropertyParams NewProp_AllNodeObjects_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_AllNodeObjects; #endif // WITH_EDITORONLY_DATA static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UCameraShakeAsset constinit property declarations ************************** static UObject* (*const DependentSingletons[])(); static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[]; static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UCameraShakeAsset_Statics // ********** Begin Class UCameraShakeAsset Property Definitions *********************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_RootNode = { "RootNode", nullptr, (EPropertyFlags)0x0116000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraShakeAsset, RootNode), Z_Construct_UClass_UShakeCameraNode_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RootNode_MetaData), NewProp_RootNode_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_BlendIn = { "BlendIn", nullptr, (EPropertyFlags)0x0116000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraShakeAsset, BlendIn), Z_Construct_UClass_USimpleFixedTimeBlendCameraNode_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendIn_MetaData), NewProp_BlendIn_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_BlendOut = { "BlendOut", nullptr, (EPropertyFlags)0x0116000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraShakeAsset, BlendOut), Z_Construct_UClass_USimpleFixedTimeBlendCameraNode_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendOut_MetaData), NewProp_BlendOut_MetaData) }; void Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_bIsSingleInstance_SetBit(void* Obj) { ((UCameraShakeAsset*)Obj)->bIsSingleInstance = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_bIsSingleInstance = { "bIsSingleInstance", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UCameraShakeAsset), &Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_bIsSingleInstance_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsSingleInstance_MetaData), NewProp_bIsSingleInstance_MetaData) }; const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_BuildStatus_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_BuildStatus = { "BuildStatus", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraShakeAsset, BuildStatus), Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BuildStatus_MetaData), NewProp_BuildStatus_MetaData) }; // 1238711947 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_Guid = { "Guid", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraShakeAsset, Guid), Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Guid_MetaData), NewProp_Guid_MetaData) }; #if WITH_EDITORONLY_DATA const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_GraphNodePos = { "GraphNodePos", nullptr, (EPropertyFlags)0x0040000800000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraShakeAsset, GraphNodePos), Z_Construct_UScriptStruct_FIntVector2, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GraphNodePos_MetaData), NewProp_GraphNodePos_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_GraphNodeComment = { "GraphNodeComment", nullptr, (EPropertyFlags)0x0040000800000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraShakeAsset, GraphNodeComment), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GraphNodeComment_MetaData), NewProp_GraphNodeComment_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_AllNodeObjects_Inner = { "AllNodeObjects", nullptr, (EPropertyFlags)0x0106000800080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AllNodeObjects_Inner_MetaData), NewProp_AllNodeObjects_Inner_MetaData) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_AllNodeObjects = { "AllNodeObjects", nullptr, (EPropertyFlags)0x0144008800000008, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraShakeAsset, AllNodeObjects), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AllNodeObjects_MetaData), NewProp_AllNodeObjects_MetaData) }; #endif // WITH_EDITORONLY_DATA const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCameraShakeAsset_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_RootNode, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_BlendIn, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_BlendOut, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_bIsSingleInstance, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_BuildStatus_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_BuildStatus, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_Guid, #if WITH_EDITORONLY_DATA (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_GraphNodePos, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_GraphNodeComment, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_AllNodeObjects_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraShakeAsset_Statics::NewProp_AllNodeObjects, #endif // WITH_EDITORONLY_DATA }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraShakeAsset_Statics::PropPointers) < 2048); // ********** End Class UCameraShakeAsset Property Definitions ************************************* UObject* (*const Z_Construct_UClass_UCameraShakeAsset_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UBaseCameraObject, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraShakeAsset_Statics::DependentSingletons) < 16); const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UCameraShakeAsset_Statics::InterfaceParams[] = { { Z_Construct_UClass_UHasCameraBuildStatus_NoRegister, (int32)VTABLE_OFFSET(UCameraShakeAsset, IHasCameraBuildStatus), false }, // 801740230 { Z_Construct_UClass_UObjectTreeGraphObject_NoRegister, (int32)VTABLE_OFFSET(UCameraShakeAsset, IObjectTreeGraphObject), false }, // 1321586748 { Z_Construct_UClass_UObjectTreeGraphRootObject_NoRegister, (int32)VTABLE_OFFSET(UCameraShakeAsset, IObjectTreeGraphRootObject), false }, // 543670840 }; const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraShakeAsset_Statics::ClassParams = { &UCameraShakeAsset::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UCameraShakeAsset_Statics::PropPointers, InterfaceParams, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UCameraShakeAsset_Statics::PropPointers), UE_ARRAY_COUNT(InterfaceParams), 0x008800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraShakeAsset_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraShakeAsset_Statics::Class_MetaDataParams) }; void UCameraShakeAsset::StaticRegisterNativesUCameraShakeAsset() { } UClass* Z_Construct_UClass_UCameraShakeAsset() { if (!Z_Registration_Info_UClass_UCameraShakeAsset.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraShakeAsset.OuterSingleton, Z_Construct_UClass_UCameraShakeAsset_Statics::ClassParams); } return Z_Registration_Info_UClass_UCameraShakeAsset.OuterSingleton; } UCameraShakeAsset::UCameraShakeAsset(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraShakeAsset); UCameraShakeAsset::~UCameraShakeAsset() {} // ********** End Class UCameraShakeAsset ********************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAsset_h__Script_GameplayCameras_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UCameraShakeAsset, UCameraShakeAsset::StaticClass, TEXT("UCameraShakeAsset"), &Z_Registration_Info_UClass_UCameraShakeAsset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraShakeAsset), 2410016701U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAsset_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAsset_h__Script_GameplayCameras_503600580{ TEXT("/Script/GameplayCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAsset_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAsset_h__Script_GameplayCameras_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS