// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Core/CameraPose.h" #ifdef GAMEPLAYCAMERAS_CameraPose_generated_h #error "CameraPose.generated.h already included, missing '#pragma once' in CameraPose.h" #endif #define GAMEPLAYCAMERAS_CameraPose_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FCameraPose ******************************************************* struct Z_Construct_UScriptStruct_FCameraPose_Statics; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraPose_h_101_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCameraPose_Statics; \ GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); struct FCameraPose; // ********** End ScriptStruct FCameraPose ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraPose_h PRAGMA_ENABLE_DEPRECATION_WARNINGS