// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Nodes/Framing/CameraActorTargetInfo.h" #ifdef GAMEPLAYCAMERAS_CameraActorTargetInfo_generated_h #error "CameraActorTargetInfo.generated.h already included, missing '#pragma once' in CameraActorTargetInfo.h" #endif #define GAMEPLAYCAMERAS_CameraActorTargetInfo_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FCameraActorTargetInfo ******************************************** struct Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_CameraActorTargetInfo_h_36_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics; \ GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); struct FCameraActorTargetInfo; // ********** End ScriptStruct FCameraActorTargetInfo ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_CameraActorTargetInfo_h // ********** Begin Enum ECameraTargetShape ******************************************************** #define FOREACH_ENUM_ECAMERATARGETSHAPE(op) \ op(ECameraTargetShape::Point) \ op(ECameraTargetShape::AutomaticBounds) \ op(ECameraTargetShape::ManualBounds) enum class ECameraTargetShape : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ECameraTargetShape ********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS