// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Core/BlendStackCameraNode.h" #ifdef GAMEPLAYCAMERAS_BlendStackCameraNode_generated_h #error "BlendStackCameraNode.generated.h already included, missing '#pragma once' in BlendStackCameraNode.h" #endif #define GAMEPLAYCAMERAS_BlendStackCameraNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UBlendStackCameraNode **************************************************** struct Z_Construct_UClass_UBlendStackCameraNode_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlendStackCameraNode_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h_68_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUBlendStackCameraNode(); \ friend struct ::Z_Construct_UClass_UBlendStackCameraNode_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBlendStackCameraNode_NoRegister(); \ public: \ DECLARE_CLASS2(UBlendStackCameraNode, UCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBlendStackCameraNode_NoRegister) \ DECLARE_SERIALIZER(UBlendStackCameraNode) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h_68_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYCAMERAS_API UBlendStackCameraNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UBlendStackCameraNode(UBlendStackCameraNode&&) = delete; \ UBlendStackCameraNode(const UBlendStackCameraNode&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UBlendStackCameraNode); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlendStackCameraNode); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlendStackCameraNode) \ GAMEPLAYCAMERAS_API virtual ~UBlendStackCameraNode(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h_65_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h_68_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h_68_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h_68_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBlendStackCameraNode; // ********** End Class UBlendStackCameraNode ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h // ********** Begin Enum ECameraBlendStackType ***************************************************** #define FOREACH_ENUM_ECAMERABLENDSTACKTYPE(op) \ op(ECameraBlendStackType::IsolatedTransient) \ op(ECameraBlendStackType::AdditivePersistent) enum class ECameraBlendStackType; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ECameraBlendStackType ******************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS