// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Core/BlendStackCameraNode.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeBlendStackCameraNode() {} // ********** Begin Cross Module References ******************************************************** GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlendStackCameraNode(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlendStackCameraNode_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode(); GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType(); GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraRigLayer(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Enum ECameraBlendStackType ***************************************************** static FEnumRegistrationInfo Z_Registration_Info_UEnum_ECameraBlendStackType; static UEnum* ECameraBlendStackType_StaticEnum() { if (!Z_Registration_Info_UEnum_ECameraBlendStackType.OuterSingleton) { Z_Registration_Info_UEnum_ECameraBlendStackType.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("ECameraBlendStackType")); } return Z_Registration_Info_UEnum_ECameraBlendStackType.OuterSingleton; } template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum() { return ECameraBlendStackType_StaticEnum(); } struct Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { { "AdditivePersistent.Comment", "/**\n\x09 * Camera rigs are evaluated in an additive way, i.e. the result of a lower camera rig\n\x09 * becomes the input of the next ones. Also, camera rigs stay in the stack until explicitly \n\x09 * removed.\n\x09 */" }, { "AdditivePersistent.Name", "ECameraBlendStackType::AdditivePersistent" }, { "AdditivePersistent.ToolTip", "Camera rigs are evaluated in an additive way, i.e. the result of a lower camera rig\nbecomes the input of the next ones. Also, camera rigs stay in the stack until explicitly\nremoved." }, { "Comment", "/**\n * Describes a type of blend stack.\n */" }, { "IsolatedTransient.Comment", "/**\n\x09 * Camera rigs are evaluated in isolation before being blended together, and get \n\x09 * automatically popped out of the stack when another rig has reached 100% blend above \n\x09 * them.\n\x09 */" }, { "IsolatedTransient.Name", "ECameraBlendStackType::IsolatedTransient" }, { "IsolatedTransient.ToolTip", "Camera rigs are evaluated in isolation before being blended together, and get\nautomatically popped out of the stack when another rig has reached 100% blend above\nthem." }, { "ModuleRelativePath", "Public/Core/BlendStackCameraNode.h" }, { "ToolTip", "Describes a type of blend stack." }, }; #endif // WITH_METADATA static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { { "ECameraBlendStackType::IsolatedTransient", (int64)ECameraBlendStackType::IsolatedTransient }, { "ECameraBlendStackType::AdditivePersistent", (int64)ECameraBlendStackType::AdditivePersistent }, }; static const UECodeGen_Private::FEnumParams EnumParams; }; // struct Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType_Statics const UECodeGen_Private::FEnumParams Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType_Statics::EnumParams = { (UObject*(*)())Z_Construct_UPackage__Script_GameplayCameras, nullptr, "ECameraBlendStackType", "ECameraBlendStackType", Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType_Statics::Enumerators, RF_Public|RF_Transient|RF_MarkAsNative, UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType_Statics::Enumerators), EEnumFlags::None, (uint8)UEnum::ECppForm::EnumClass, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType_Statics::Enum_MetaDataParams), Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType_Statics::Enum_MetaDataParams) }; UEnum* Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType() { if (!Z_Registration_Info_UEnum_ECameraBlendStackType.InnerSingleton) { UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ECameraBlendStackType.InnerSingleton, Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType_Statics::EnumParams); } return Z_Registration_Info_UEnum_ECameraBlendStackType.InnerSingleton; } // ********** End Enum ECameraBlendStackType ******************************************************* // ********** Begin Class UBlendStackCameraNode **************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UBlendStackCameraNode; UClass* UBlendStackCameraNode::GetPrivateStaticClass() { using TClass = UBlendStackCameraNode; if (!Z_Registration_Info_UClass_UBlendStackCameraNode.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("BlendStackCameraNode"), Z_Registration_Info_UClass_UBlendStackCameraNode.InnerSingleton, StaticRegisterNativesUBlendStackCameraNode, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UBlendStackCameraNode.InnerSingleton; } UClass* Z_Construct_UClass_UBlendStackCameraNode_NoRegister() { return UBlendStackCameraNode::GetPrivateStaticClass(); } struct Z_Construct_UClass_UBlendStackCameraNode_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * A blend stack implemented as a camera node.\n */" }, { "IncludePath", "Core/BlendStackCameraNode.h" }, { "ModuleRelativePath", "Public/Core/BlendStackCameraNode.h" }, { "ToolTip", "A blend stack implemented as a camera node." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendStackType_MetaData[] = { { "Comment", "/** The type of blend stack this should run as. */" }, { "ModuleRelativePath", "Public/Core/BlendStackCameraNode.h" }, { "ToolTip", "The type of blend stack this should run as." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Layer_MetaData[] = { { "Comment", "/** The layer that this blend stack represents, if any. */" }, { "ModuleRelativePath", "Public/Core/BlendStackCameraNode.h" }, { "ToolTip", "The layer that this blend stack represents, if any." }, }; #endif // WITH_METADATA // ********** Begin Class UBlendStackCameraNode constinit property declarations ******************** static const UECodeGen_Private::FIntPropertyParams NewProp_BlendStackType_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_BlendStackType; static const UECodeGen_Private::FBytePropertyParams NewProp_Layer_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_Layer; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UBlendStackCameraNode constinit property declarations ********************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UBlendStackCameraNode_Statics // ********** Begin Class UBlendStackCameraNode Property Definitions ******************************* const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UBlendStackCameraNode_Statics::NewProp_BlendStackType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UBlendStackCameraNode_Statics::NewProp_BlendStackType = { "BlendStackType", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBlendStackCameraNode, BlendStackType), Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendStackType_MetaData), NewProp_BlendStackType_MetaData) }; // 1582613675 const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UBlendStackCameraNode_Statics::NewProp_Layer_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UBlendStackCameraNode_Statics::NewProp_Layer = { "Layer", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBlendStackCameraNode, Layer), Z_Construct_UEnum_GameplayCameras_ECameraRigLayer, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Layer_MetaData), NewProp_Layer_MetaData) }; // 2046261234 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UBlendStackCameraNode_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBlendStackCameraNode_Statics::NewProp_BlendStackType_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBlendStackCameraNode_Statics::NewProp_BlendStackType, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBlendStackCameraNode_Statics::NewProp_Layer_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBlendStackCameraNode_Statics::NewProp_Layer, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBlendStackCameraNode_Statics::PropPointers) < 2048); // ********** End Class UBlendStackCameraNode Property Definitions ********************************* UObject* (*const Z_Construct_UClass_UBlendStackCameraNode_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UCameraNode, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBlendStackCameraNode_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UBlendStackCameraNode_Statics::ClassParams = { &UBlendStackCameraNode::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UBlendStackCameraNode_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UBlendStackCameraNode_Statics::PropPointers), 0, 0x012810A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UBlendStackCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UBlendStackCameraNode_Statics::Class_MetaDataParams) }; void UBlendStackCameraNode::StaticRegisterNativesUBlendStackCameraNode() { } UClass* Z_Construct_UClass_UBlendStackCameraNode() { if (!Z_Registration_Info_UClass_UBlendStackCameraNode.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UBlendStackCameraNode.OuterSingleton, Z_Construct_UClass_UBlendStackCameraNode_Statics::ClassParams); } return Z_Registration_Info_UClass_UBlendStackCameraNode.OuterSingleton; } UBlendStackCameraNode::UBlendStackCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UBlendStackCameraNode); UBlendStackCameraNode::~UBlendStackCameraNode() {} // ********** End Class UBlendStackCameraNode ****************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h__Script_GameplayCameras_Statics { static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = { { ECameraBlendStackType_StaticEnum, TEXT("ECameraBlendStackType"), &Z_Registration_Info_UEnum_ECameraBlendStackType, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1582613675U) }, }; static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UBlendStackCameraNode, UBlendStackCameraNode::StaticClass, TEXT("UBlendStackCameraNode"), &Z_Registration_Info_UClass_UBlendStackCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBlendStackCameraNode), 1197401149U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h__Script_GameplayCameras_3269160696{ TEXT("/Script/GameplayCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h__Script_GameplayCameras_Statics::ClassInfo), nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h__Script_GameplayCameras_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h__Script_GameplayCameras_Statics::EnumInfo), }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS