// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Nodes/Common/AutoFocusCameraNode.h" #include "Core/CameraParameters.h" #include "Core/CameraVariableReferences.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeAutoFocusCameraNode() {} // ********** Begin Cross Module References ******************************************************** GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAutoFocusCameraNode(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAutoFocusCameraNode_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode(); GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FBooleanCameraVariableReference(); GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FFloatCameraParameter(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UAutoFocusCameraNode ***************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UAutoFocusCameraNode; UClass* UAutoFocusCameraNode::GetPrivateStaticClass() { using TClass = UAutoFocusCameraNode; if (!Z_Registration_Info_UClass_UAutoFocusCameraNode.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("AutoFocusCameraNode"), Z_Registration_Info_UClass_UAutoFocusCameraNode.InnerSingleton, StaticRegisterNativesUAutoFocusCameraNode, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UAutoFocusCameraNode.InnerSingleton; } UClass* Z_Construct_UClass_UAutoFocusCameraNode_NoRegister() { return UAutoFocusCameraNode::GetPrivateStaticClass(); } struct Z_Construct_UClass_UAutoFocusCameraNode_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "CameraNodeCategories", "Common,Rendering" }, { "Comment", "/**\n * A camera node that sets the focus distance to the distance of the current target.\n */" }, { "IncludePath", "Nodes/Common/AutoFocusCameraNode.h" }, { "ModuleRelativePath", "Public/Nodes/Common/AutoFocusCameraNode.h" }, { "ObjectInitializerConstructorDeclared", "" }, { "ToolTip", "A camera node that sets the focus distance to the distance of the current target." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EnableAutoFocus_MetaData[] = { { "Category", "Auto-Focus" }, { "Comment", "/** Whether auto-focus should be enabled. */" }, { "ModuleRelativePath", "Public/Nodes/Common/AutoFocusCameraNode.h" }, { "ToolTip", "Whether auto-focus should be enabled." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AutoFocusDampingFactor_MetaData[] = { { "Category", "Auto-Focus" }, { "Comment", "/**\n\x09 * The damping factor for how fast the focus distance follows the target distance.\n\x09 * When zero, damping is disabled and focus distance is always equal to target distance.\n\x09 * Low factors are \"laggy\", high factors are \"tight\".\n\x09 */" }, { "ModuleRelativePath", "Public/Nodes/Common/AutoFocusCameraNode.h" }, { "ToolTip", "The damping factor for how fast the focus distance follows the target distance.\nWhen zero, damping is disabled and focus distance is always equal to target distance.\nLow factors are \"laggy\", high factors are \"tight\"." }, }; #endif // WITH_METADATA // ********** Begin Class UAutoFocusCameraNode constinit property declarations ********************* static const UECodeGen_Private::FStructPropertyParams NewProp_EnableAutoFocus; static const UECodeGen_Private::FStructPropertyParams NewProp_AutoFocusDampingFactor; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UAutoFocusCameraNode constinit property declarations *********************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UAutoFocusCameraNode_Statics // ********** Begin Class UAutoFocusCameraNode Property Definitions ******************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAutoFocusCameraNode_Statics::NewProp_EnableAutoFocus = { "EnableAutoFocus", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoFocusCameraNode, EnableAutoFocus), Z_Construct_UScriptStruct_FBooleanCameraVariableReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EnableAutoFocus_MetaData), NewProp_EnableAutoFocus_MetaData) }; // 3677604736 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAutoFocusCameraNode_Statics::NewProp_AutoFocusDampingFactor = { "AutoFocusDampingFactor", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoFocusCameraNode, AutoFocusDampingFactor), Z_Construct_UScriptStruct_FFloatCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AutoFocusDampingFactor_MetaData), NewProp_AutoFocusDampingFactor_MetaData) }; // 1936936055 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAutoFocusCameraNode_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoFocusCameraNode_Statics::NewProp_EnableAutoFocus, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoFocusCameraNode_Statics::NewProp_AutoFocusDampingFactor, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAutoFocusCameraNode_Statics::PropPointers) < 2048); // ********** End Class UAutoFocusCameraNode Property Definitions ********************************** UObject* (*const Z_Construct_UClass_UAutoFocusCameraNode_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UCameraNode, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAutoFocusCameraNode_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAutoFocusCameraNode_Statics::ClassParams = { &UAutoFocusCameraNode::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UAutoFocusCameraNode_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UAutoFocusCameraNode_Statics::PropPointers), 0, 0x002810A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAutoFocusCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UAutoFocusCameraNode_Statics::Class_MetaDataParams) }; void UAutoFocusCameraNode::StaticRegisterNativesUAutoFocusCameraNode() { } UClass* Z_Construct_UClass_UAutoFocusCameraNode() { if (!Z_Registration_Info_UClass_UAutoFocusCameraNode.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAutoFocusCameraNode.OuterSingleton, Z_Construct_UClass_UAutoFocusCameraNode_Statics::ClassParams); } return Z_Registration_Info_UClass_UAutoFocusCameraNode.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAutoFocusCameraNode); UAutoFocusCameraNode::~UAutoFocusCameraNode() {} // ********** End Class UAutoFocusCameraNode ******************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_AutoFocusCameraNode_h__Script_GameplayCameras_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UAutoFocusCameraNode, UAutoFocusCameraNode::StaticClass, TEXT("UAutoFocusCameraNode"), &Z_Registration_Info_UClass_UAutoFocusCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAutoFocusCameraNode), 1825635733U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_AutoFocusCameraNode_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_AutoFocusCameraNode_h__Script_GameplayCameras_2356728457{ TEXT("/Script/GameplayCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_AutoFocusCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_AutoFocusCameraNode_h__Script_GameplayCameras_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS