// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Nodes/Attach/AttachToActorGroupCameraNode.h" #ifdef GAMEPLAYCAMERAS_AttachToActorGroupCameraNode_generated_h #error "AttachToActorGroupCameraNode.generated.h already included, missing '#pragma once' in AttachToActorGroupCameraNode.h" #endif #define GAMEPLAYCAMERAS_AttachToActorGroupCameraNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAttachToActorGroupCameraNode ******************************************** struct Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAttachToActorGroupCameraNode_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorGroupCameraNode_h_17_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAttachToActorGroupCameraNode(); \ friend struct ::Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UAttachToActorGroupCameraNode_NoRegister(); \ public: \ DECLARE_CLASS2(UAttachToActorGroupCameraNode, UCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UAttachToActorGroupCameraNode_NoRegister) \ DECLARE_SERIALIZER(UAttachToActorGroupCameraNode) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorGroupCameraNode_h_17_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYCAMERAS_API UAttachToActorGroupCameraNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UAttachToActorGroupCameraNode(UAttachToActorGroupCameraNode&&) = delete; \ UAttachToActorGroupCameraNode(const UAttachToActorGroupCameraNode&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UAttachToActorGroupCameraNode); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAttachToActorGroupCameraNode); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAttachToActorGroupCameraNode) \ GAMEPLAYCAMERAS_API virtual ~UAttachToActorGroupCameraNode(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorGroupCameraNode_h_14_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorGroupCameraNode_h_17_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorGroupCameraNode_h_17_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorGroupCameraNode_h_17_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAttachToActorGroupCameraNode; // ********** End Class UAttachToActorGroupCameraNode ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorGroupCameraNode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS