// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Nodes/Attach/AttachToActorGroupCameraNode.h" #include "Core/CameraContextDataTableFwd.h" #include "Nodes/Attach/CameraActorAttachmentInfo.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeAttachToActorGroupCameraNode() {} // ********** Begin Cross Module References ******************************************************** GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAttachToActorGroupCameraNode(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAttachToActorGroupCameraNode_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode(); GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraActorAttachmentInfo(); GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraContextDataID(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UAttachToActorGroupCameraNode ******************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UAttachToActorGroupCameraNode; UClass* UAttachToActorGroupCameraNode::GetPrivateStaticClass() { using TClass = UAttachToActorGroupCameraNode; if (!Z_Registration_Info_UClass_UAttachToActorGroupCameraNode.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("AttachToActorGroupCameraNode"), Z_Registration_Info_UClass_UAttachToActorGroupCameraNode.InnerSingleton, StaticRegisterNativesUAttachToActorGroupCameraNode, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UAttachToActorGroupCameraNode.InnerSingleton; } UClass* Z_Construct_UClass_UAttachToActorGroupCameraNode_NoRegister() { return UAttachToActorGroupCameraNode::GetPrivateStaticClass(); } struct Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "CameraNodeCategories", "Attachment" }, { "Comment", "/**\n * A camera node that moves the camera to the weighted center of a group of actors.\n */" }, { "IncludePath", "Nodes/Attach/AttachToActorGroupCameraNode.h" }, { "ModuleRelativePath", "Public/Nodes/Attach/AttachToActorGroupCameraNode.h" }, { "ToolTip", "A camera node that moves the camera to the weighted center of a group of actors." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Attachments_MetaData[] = { { "CameraContextData", "TRUE" }, { "Category", "Common" }, { "Comment", "/** The actors to attach to. */" }, { "ModuleRelativePath", "Public/Nodes/Attach/AttachToActorGroupCameraNode.h" }, { "ToolTip", "The actors to attach to." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttachmentsDataID_MetaData[] = { { "ModuleRelativePath", "Public/Nodes/Attach/AttachToActorGroupCameraNode.h" }, }; #endif // WITH_METADATA // ********** Begin Class UAttachToActorGroupCameraNode constinit property declarations ************ static const UECodeGen_Private::FStructPropertyParams NewProp_Attachments_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_Attachments; static const UECodeGen_Private::FStructPropertyParams NewProp_AttachmentsDataID; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UAttachToActorGroupCameraNode constinit property declarations ************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics // ********** Begin Class UAttachToActorGroupCameraNode Property Definitions *********************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics::NewProp_Attachments_Inner = { "Attachments", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FCameraActorAttachmentInfo, METADATA_PARAMS(0, nullptr) }; // 2074759679 const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics::NewProp_Attachments = { "Attachments", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAttachToActorGroupCameraNode, Attachments), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Attachments_MetaData), NewProp_Attachments_MetaData) }; // 2074759679 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics::NewProp_AttachmentsDataID = { "AttachmentsDataID", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAttachToActorGroupCameraNode, AttachmentsDataID), Z_Construct_UScriptStruct_FCameraContextDataID, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttachmentsDataID_MetaData), NewProp_AttachmentsDataID_MetaData) }; // 1378185330 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics::NewProp_Attachments_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics::NewProp_Attachments, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics::NewProp_AttachmentsDataID, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics::PropPointers) < 2048); // ********** End Class UAttachToActorGroupCameraNode Property Definitions ************************* UObject* (*const Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UCameraNode, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics::ClassParams = { &UAttachToActorGroupCameraNode::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics::PropPointers), 0, 0x002810A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics::Class_MetaDataParams) }; void UAttachToActorGroupCameraNode::StaticRegisterNativesUAttachToActorGroupCameraNode() { } UClass* Z_Construct_UClass_UAttachToActorGroupCameraNode() { if (!Z_Registration_Info_UClass_UAttachToActorGroupCameraNode.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAttachToActorGroupCameraNode.OuterSingleton, Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics::ClassParams); } return Z_Registration_Info_UClass_UAttachToActorGroupCameraNode.OuterSingleton; } UAttachToActorGroupCameraNode::UAttachToActorGroupCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAttachToActorGroupCameraNode); UAttachToActorGroupCameraNode::~UAttachToActorGroupCameraNode() {} // ********** End Class UAttachToActorGroupCameraNode ********************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorGroupCameraNode_h__Script_GameplayCameras_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UAttachToActorGroupCameraNode, UAttachToActorGroupCameraNode::StaticClass, TEXT("UAttachToActorGroupCameraNode"), &Z_Registration_Info_UClass_UAttachToActorGroupCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAttachToActorGroupCameraNode), 1567627783U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorGroupCameraNode_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorGroupCameraNode_h__Script_GameplayCameras_1509895407{ TEXT("/Script/GameplayCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorGroupCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorGroupCameraNode_h__Script_GameplayCameras_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS