// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Nodes/Attach/AttachToActorCameraNode.h" #ifdef GAMEPLAYCAMERAS_AttachToActorCameraNode_generated_h #error "AttachToActorCameraNode.generated.h already included, missing '#pragma once' in AttachToActorCameraNode.h" #endif #define GAMEPLAYCAMERAS_AttachToActorCameraNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAttachToActorCameraNode ************************************************* struct Z_Construct_UClass_UAttachToActorCameraNode_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAttachToActorCameraNode_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorCameraNode_h_18_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAttachToActorCameraNode(); \ friend struct ::Z_Construct_UClass_UAttachToActorCameraNode_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UAttachToActorCameraNode_NoRegister(); \ public: \ DECLARE_CLASS2(UAttachToActorCameraNode, UCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UAttachToActorCameraNode_NoRegister) \ DECLARE_SERIALIZER(UAttachToActorCameraNode) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorCameraNode_h_18_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYCAMERAS_API UAttachToActorCameraNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UAttachToActorCameraNode(UAttachToActorCameraNode&&) = delete; \ UAttachToActorCameraNode(const UAttachToActorCameraNode&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UAttachToActorCameraNode); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAttachToActorCameraNode); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAttachToActorCameraNode) \ GAMEPLAYCAMERAS_API virtual ~UAttachToActorCameraNode(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorCameraNode_h_15_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorCameraNode_h_18_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorCameraNode_h_18_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorCameraNode_h_18_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAttachToActorCameraNode; // ********** End Class UAttachToActorCameraNode *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorCameraNode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS