// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Nodes/Common/ArrayCameraNode.h" #ifdef GAMEPLAYCAMERAS_ArrayCameraNode_generated_h #error "ArrayCameraNode.generated.h already included, missing '#pragma once' in ArrayCameraNode.h" #endif #define GAMEPLAYCAMERAS_ArrayCameraNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UArrayCameraNode ********************************************************* struct Z_Construct_UClass_UArrayCameraNode_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UArrayCameraNode_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_ArrayCameraNode_h_16_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUArrayCameraNode(); \ friend struct ::Z_Construct_UClass_UArrayCameraNode_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UArrayCameraNode_NoRegister(); \ public: \ DECLARE_CLASS2(UArrayCameraNode, UCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UArrayCameraNode_NoRegister) \ DECLARE_SERIALIZER(UArrayCameraNode) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_ArrayCameraNode_h_16_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UArrayCameraNode(UArrayCameraNode&&) = delete; \ UArrayCameraNode(const UArrayCameraNode&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UArrayCameraNode); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UArrayCameraNode); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UArrayCameraNode) \ GAMEPLAYCAMERAS_API virtual ~UArrayCameraNode(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_ArrayCameraNode_h_13_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_ArrayCameraNode_h_16_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_ArrayCameraNode_h_16_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_ArrayCameraNode_h_16_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UArrayCameraNode; // ********** End Class UArrayCameraNode *********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_ArrayCameraNode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS