// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "FractureEngineSampling.h" #ifdef FRACTUREENGINE_FractureEngineSampling_generated_h #error "FractureEngineSampling.generated.h already included, missing '#pragma once' in FractureEngineSampling.h" #endif #define FRACTUREENGINE_FractureEngineSampling_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_Fracture_Source_FractureEngine_Public_FractureEngineSampling_h // ********** Begin Enum ENonUniformSamplingDistributionMode *************************************** #define FOREACH_ENUM_ENONUNIFORMSAMPLINGDISTRIBUTIONMODE(op) \ op(ENonUniformSamplingDistributionMode::ENonUniformSamplingDistributionMode_Uniform) \ op(ENonUniformSamplingDistributionMode::ENonUniformSamplingDistributionMode_Smaller) \ op(ENonUniformSamplingDistributionMode::ENonUniformSamplingDistributionMode_Larger) enum class ENonUniformSamplingDistributionMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> FRACTUREENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ENonUniformSamplingDistributionMode ***************************************** // ********** Begin Enum ENonUniformSamplingWeightMode ********************************************* #define FOREACH_ENUM_ENONUNIFORMSAMPLINGWEIGHTMODE(op) \ op(ENonUniformSamplingWeightMode::ENonUniformSamplingWeightMode_WeightToRadius) \ op(ENonUniformSamplingWeightMode::ENonUniformSamplingWeightMode_FilledWeightToRadius) \ op(ENonUniformSamplingWeightMode::ENonUniformSamplingWeightMode_WeightedRandom) enum class ENonUniformSamplingWeightMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> FRACTUREENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ENonUniformSamplingWeightMode *********************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS