// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "FractureEngineFracturing.h" #ifdef FRACTUREENGINE_FractureEngineFracturing_generated_h #error "FractureEngineFracturing.generated.h already included, missing '#pragma once' in FractureEngineFracturing.h" #endif #define FRACTUREENGINE_FractureEngineFracturing_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_Fracture_Source_FractureEngine_Public_FractureEngineFracturing_h // ********** Begin Enum EFractureBrickBondEnum **************************************************** #define FOREACH_ENUM_EFRACTUREBRICKBONDENUM(op) \ op(EFractureBrickBondEnum::Dataflow_FractureBrickBond_Stretcher) \ op(EFractureBrickBondEnum::Dataflow_FractureBrickBond_Stack) \ op(EFractureBrickBondEnum::Dataflow_FractureBrickBond_English) \ op(EFractureBrickBondEnum::Dataflow_FractureBrickBond_Header) \ op(EFractureBrickBondEnum::Dataflow_FractureBrickBond_Flemish) enum class EFractureBrickBondEnum : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> FRACTUREENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EFractureBrickBondEnum ****************************************************** // ********** Begin Enum EMeshCutterCutDistribution ************************************************ #define FOREACH_ENUM_EMESHCUTTERCUTDISTRIBUTION(op) \ op(EMeshCutterCutDistribution::SingleCut) \ op(EMeshCutterCutDistribution::UniformRandom) \ op(EMeshCutterCutDistribution::Grid) enum class EMeshCutterCutDistribution : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> FRACTUREENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EMeshCutterCutDistribution ************************************************** // ********** Begin Enum EMeshCutterPerCutMeshSelection ******************************************** #define FOREACH_ENUM_EMESHCUTTERPERCUTMESHSELECTION(op) \ op(EMeshCutterPerCutMeshSelection::All) \ op(EMeshCutterPerCutMeshSelection::Random) \ op(EMeshCutterPerCutMeshSelection::Sequential) enum class EMeshCutterPerCutMeshSelection : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> FRACTUREENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EMeshCutterPerCutMeshSelection ********************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS