// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ProceduralFoliageTile.h" #ifdef FOLIAGE_ProceduralFoliageTile_generated_h #error "ProceduralFoliageTile.generated.h already included, missing '#pragma once' in ProceduralFoliageTile.h" #endif #define FOLIAGE_ProceduralFoliageTile_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UProceduralFoliageTile *************************************************** struct Z_Construct_UClass_UProceduralFoliageTile_Statics; FOLIAGE_API UClass* Z_Construct_UClass_UProceduralFoliageTile_NoRegister(); #define FID_Engine_Source_Runtime_Foliage_Public_ProceduralFoliageTile_h_32_INCLASS \ private: \ static void StaticRegisterNativesUProceduralFoliageTile(); \ friend struct ::Z_Construct_UClass_UProceduralFoliageTile_Statics; \ static UClass* GetPrivateStaticClass(); \ friend FOLIAGE_API UClass* ::Z_Construct_UClass_UProceduralFoliageTile_NoRegister(); \ public: \ DECLARE_CLASS2(UProceduralFoliageTile, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Foliage"), Z_Construct_UClass_UProceduralFoliageTile_NoRegister) \ DECLARE_SERIALIZER(UProceduralFoliageTile) #define FID_Engine_Source_Runtime_Foliage_Public_ProceduralFoliageTile_h_32_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ FOLIAGE_API UProceduralFoliageTile(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UProceduralFoliageTile) \ DECLARE_VTABLE_PTR_HELPER_CTOR(FOLIAGE_API, UProceduralFoliageTile); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UProceduralFoliageTile); \ /** Deleted move- and copy-constructors, should never be used */ \ UProceduralFoliageTile(UProceduralFoliageTile&&) = delete; \ UProceduralFoliageTile(const UProceduralFoliageTile&) = delete; \ FOLIAGE_API virtual ~UProceduralFoliageTile(); #define FID_Engine_Source_Runtime_Foliage_Public_ProceduralFoliageTile_h_29_PROLOG #define FID_Engine_Source_Runtime_Foliage_Public_ProceduralFoliageTile_h_32_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Foliage_Public_ProceduralFoliageTile_h_32_INCLASS \ FID_Engine_Source_Runtime_Foliage_Public_ProceduralFoliageTile_h_32_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UProceduralFoliageTile; // ********** End Class UProceduralFoliageTile ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Foliage_Public_ProceduralFoliageTile_h PRAGMA_ENABLE_DEPRECATION_WARNINGS