// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Field/FieldSystemActor.h" #ifdef FIELDSYSTEMENGINE_FieldSystemActor_generated_h #error "FieldSystemActor.generated.h already included, missing '#pragma once' in FieldSystemActor.h" #endif #define FIELDSYSTEMENGINE_FieldSystemActor_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class AFieldSystemActor ******************************************************** struct Z_Construct_UClass_AFieldSystemActor_Statics; FIELDSYSTEMENGINE_API UClass* Z_Construct_UClass_AFieldSystemActor_NoRegister(); #define FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemActor_h_20_INCLASS \ private: \ static void StaticRegisterNativesAFieldSystemActor(); \ friend struct ::Z_Construct_UClass_AFieldSystemActor_Statics; \ static UClass* GetPrivateStaticClass(); \ friend FIELDSYSTEMENGINE_API UClass* ::Z_Construct_UClass_AFieldSystemActor_NoRegister(); \ public: \ DECLARE_CLASS2(AFieldSystemActor, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/FieldSystemEngine"), Z_Construct_UClass_AFieldSystemActor_NoRegister) \ DECLARE_SERIALIZER(AFieldSystemActor) #define FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemActor_h_20_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ FIELDSYSTEMENGINE_API AFieldSystemActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AFieldSystemActor) \ DECLARE_VTABLE_PTR_HELPER_CTOR(FIELDSYSTEMENGINE_API, AFieldSystemActor); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AFieldSystemActor); \ /** Deleted move- and copy-constructors, should never be used */ \ AFieldSystemActor(AFieldSystemActor&&) = delete; \ AFieldSystemActor(const AFieldSystemActor&) = delete; \ FIELDSYSTEMENGINE_API virtual ~AFieldSystemActor(); #define FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemActor_h_17_PROLOG #define FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemActor_h_20_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemActor_h_20_INCLASS \ FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemActor_h_20_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class AFieldSystemActor; // ********** End Class AFieldSystemActor ********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemActor_h PRAGMA_ENABLE_DEPRECATION_WARNINGS