// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "FieldNotificationId.h" #ifdef FIELDNOTIFICATION_FieldNotificationId_generated_h #error "FieldNotificationId.generated.h already included, missing '#pragma once' in FieldNotificationId.h" #endif #define FIELDNOTIFICATION_FieldNotificationId_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FFieldNotificationId ********************************************** struct Z_Construct_UScriptStruct_FFieldNotificationId_Statics; #define FID_Engine_Source_Runtime_FieldNotification_Public_FieldNotificationId_h_87_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FFieldNotificationId_Statics; \ FIELDNOTIFICATION_API static class UScriptStruct* StaticStruct(); struct FFieldNotificationId; // ********** End ScriptStruct FFieldNotificationId ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_FieldNotification_Public_FieldNotificationId_h PRAGMA_ENABLE_DEPRECATION_WARNINGS