// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Data/WeaponData.h" #include "GameplayTagContainer.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeWeaponData() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UAnimMontage_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UAnimSequence_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UBlendSpace_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UDataAsset(); FPSTEMPLATE_API UClass* Z_Construct_UClass_UWeaponData(); FPSTEMPLATE_API UClass* Z_Construct_UClass_UWeaponData_NoRegister(); FPSTEMPLATE_API UScriptStruct* Z_Construct_UScriptStruct_FMontageData(); FPSTEMPLATE_API UScriptStruct* Z_Construct_UScriptStruct_FPlayerAnims(); GAMEPLAYTAGS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayTag(); UPackage* Z_Construct_UPackage__Script_FPSTemplate(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FPlayerAnims ****************************************************** struct Z_Construct_UScriptStruct_FPlayerAnims_Statics { static inline consteval int32 GetStructSize() { return sizeof(FPlayerAnims); } static inline consteval int16 GetStructAlignment() { return alignof(FPlayerAnims); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "BlueprintType", "true" }, { "ModuleRelativePath", "Public/Data/WeaponData.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_IdleAnim_MetaData[] = { { "Category", "PlayerAnims" }, { "ModuleRelativePath", "Public/Data/WeaponData.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AimIdleAnim_MetaData[] = { { "Category", "PlayerAnims" }, { "ModuleRelativePath", "Public/Data/WeaponData.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CrouchIdleAnim_MetaData[] = { { "Category", "PlayerAnims" }, { "ModuleRelativePath", "Public/Data/WeaponData.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SprintAnim_MetaData[] = { { "Category", "PlayerAnims" }, { "ModuleRelativePath", "Public/Data/WeaponData.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AimOffset_Hip_MetaData[] = { { "Category", "PlayerAnims" }, { "ModuleRelativePath", "Public/Data/WeaponData.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AimOffset_Aim_MetaData[] = { { "Category", "PlayerAnims" }, { "ModuleRelativePath", "Public/Data/WeaponData.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Strafe_Standing_MetaData[] = { { "Category", "PlayerAnims" }, { "ModuleRelativePath", "Public/Data/WeaponData.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Strafe_Crouching_MetaData[] = { { "Category", "PlayerAnims" }, { "ModuleRelativePath", "Public/Data/WeaponData.h" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FPlayerAnims constinit property declarations ********************** static const UECodeGen_Private::FObjectPropertyParams NewProp_IdleAnim; static const UECodeGen_Private::FObjectPropertyParams NewProp_AimIdleAnim; static const UECodeGen_Private::FObjectPropertyParams NewProp_CrouchIdleAnim; static const UECodeGen_Private::FObjectPropertyParams NewProp_SprintAnim; static const UECodeGen_Private::FObjectPropertyParams NewProp_AimOffset_Hip; static const UECodeGen_Private::FObjectPropertyParams NewProp_AimOffset_Aim; static const UECodeGen_Private::FObjectPropertyParams NewProp_Strafe_Standing; static const UECodeGen_Private::FObjectPropertyParams NewProp_Strafe_Crouching; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FPlayerAnims constinit property declarations ************************ static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FPlayerAnims_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FPlayerAnims; class UScriptStruct* FPlayerAnims::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FPlayerAnims.OuterSingleton) { Z_Registration_Info_UScriptStruct_FPlayerAnims.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FPlayerAnims, (UObject*)Z_Construct_UPackage__Script_FPSTemplate(), TEXT("PlayerAnims")); } return Z_Registration_Info_UScriptStruct_FPlayerAnims.OuterSingleton; } // ********** Begin ScriptStruct FPlayerAnims Property Definitions ********************************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FPlayerAnims_Statics::NewProp_IdleAnim = { "IdleAnim", nullptr, (EPropertyFlags)0x0114000000010015, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FPlayerAnims, IdleAnim), Z_Construct_UClass_UAnimSequence_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_IdleAnim_MetaData), NewProp_IdleAnim_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FPlayerAnims_Statics::NewProp_AimIdleAnim = { "AimIdleAnim", nullptr, (EPropertyFlags)0x0114000000010015, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FPlayerAnims, AimIdleAnim), Z_Construct_UClass_UAnimSequence_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AimIdleAnim_MetaData), NewProp_AimIdleAnim_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FPlayerAnims_Statics::NewProp_CrouchIdleAnim = { "CrouchIdleAnim", nullptr, (EPropertyFlags)0x0114000000010015, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FPlayerAnims, CrouchIdleAnim), Z_Construct_UClass_UAnimSequence_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CrouchIdleAnim_MetaData), NewProp_CrouchIdleAnim_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FPlayerAnims_Statics::NewProp_SprintAnim = { "SprintAnim", nullptr, (EPropertyFlags)0x0114000000010015, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FPlayerAnims, SprintAnim), Z_Construct_UClass_UAnimSequence_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SprintAnim_MetaData), NewProp_SprintAnim_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FPlayerAnims_Statics::NewProp_AimOffset_Hip = { "AimOffset_Hip", nullptr, (EPropertyFlags)0x0114000000010015, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FPlayerAnims, AimOffset_Hip), Z_Construct_UClass_UBlendSpace_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AimOffset_Hip_MetaData), NewProp_AimOffset_Hip_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FPlayerAnims_Statics::NewProp_AimOffset_Aim = { "AimOffset_Aim", nullptr, (EPropertyFlags)0x0114000000010015, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FPlayerAnims, AimOffset_Aim), Z_Construct_UClass_UBlendSpace_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AimOffset_Aim_MetaData), NewProp_AimOffset_Aim_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FPlayerAnims_Statics::NewProp_Strafe_Standing = { "Strafe_Standing", nullptr, (EPropertyFlags)0x0114000000010015, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FPlayerAnims, Strafe_Standing), Z_Construct_UClass_UBlendSpace_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Strafe_Standing_MetaData), NewProp_Strafe_Standing_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FPlayerAnims_Statics::NewProp_Strafe_Crouching = { "Strafe_Crouching", nullptr, (EPropertyFlags)0x0114000000010015, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FPlayerAnims, Strafe_Crouching), Z_Construct_UClass_UBlendSpace_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Strafe_Crouching_MetaData), NewProp_Strafe_Crouching_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FPlayerAnims_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FPlayerAnims_Statics::NewProp_IdleAnim, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FPlayerAnims_Statics::NewProp_AimIdleAnim, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FPlayerAnims_Statics::NewProp_CrouchIdleAnim, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FPlayerAnims_Statics::NewProp_SprintAnim, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FPlayerAnims_Statics::NewProp_AimOffset_Hip, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FPlayerAnims_Statics::NewProp_AimOffset_Aim, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FPlayerAnims_Statics::NewProp_Strafe_Standing, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FPlayerAnims_Statics::NewProp_Strafe_Crouching, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FPlayerAnims_Statics::PropPointers) < 2048); // ********** End ScriptStruct FPlayerAnims Property Definitions *********************************** const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FPlayerAnims_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_FPSTemplate, nullptr, &NewStructOps, "PlayerAnims", Z_Construct_UScriptStruct_FPlayerAnims_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FPlayerAnims_Statics::PropPointers), sizeof(FPlayerAnims), alignof(FPlayerAnims), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FPlayerAnims_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FPlayerAnims_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FPlayerAnims() { if (!Z_Registration_Info_UScriptStruct_FPlayerAnims.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FPlayerAnims.InnerSingleton, Z_Construct_UScriptStruct_FPlayerAnims_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FPlayerAnims.InnerSingleton); } // ********** End ScriptStruct FPlayerAnims ******************************************************** // ********** Begin ScriptStruct FMontageData ****************************************************** struct Z_Construct_UScriptStruct_FMontageData_Statics { static inline consteval int32 GetStructSize() { return sizeof(FMontageData); } static inline consteval int16 GetStructAlignment() { return alignof(FMontageData); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "BlueprintType", "true" }, { "ModuleRelativePath", "Public/Data/WeaponData.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EquipMontage_MetaData[] = { { "Category", "MontageData" }, { "ModuleRelativePath", "Public/Data/WeaponData.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReloadMontage_MetaData[] = { { "Category", "MontageData" }, { "ModuleRelativePath", "Public/Data/WeaponData.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FireMontage_MetaData[] = { { "Category", "MontageData" }, { "ModuleRelativePath", "Public/Data/WeaponData.h" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FMontageData constinit property declarations ********************** static const UECodeGen_Private::FObjectPropertyParams NewProp_EquipMontage; static const UECodeGen_Private::FObjectPropertyParams NewProp_ReloadMontage; static const UECodeGen_Private::FObjectPropertyParams NewProp_FireMontage; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FMontageData constinit property declarations ************************ static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FMontageData_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMontageData; class UScriptStruct* FMontageData::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FMontageData.OuterSingleton) { Z_Registration_Info_UScriptStruct_FMontageData.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FMontageData, (UObject*)Z_Construct_UPackage__Script_FPSTemplate(), TEXT("MontageData")); } return Z_Registration_Info_UScriptStruct_FMontageData.OuterSingleton; } // ********** Begin ScriptStruct FMontageData Property Definitions ********************************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FMontageData_Statics::NewProp_EquipMontage = { "EquipMontage", nullptr, (EPropertyFlags)0x0114000000010015, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FMontageData, EquipMontage), Z_Construct_UClass_UAnimMontage_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EquipMontage_MetaData), NewProp_EquipMontage_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FMontageData_Statics::NewProp_ReloadMontage = { "ReloadMontage", nullptr, (EPropertyFlags)0x0114000000010015, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FMontageData, ReloadMontage), Z_Construct_UClass_UAnimMontage_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReloadMontage_MetaData), NewProp_ReloadMontage_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FMontageData_Statics::NewProp_FireMontage = { "FireMontage", nullptr, (EPropertyFlags)0x0114000000010015, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FMontageData, FireMontage), Z_Construct_UClass_UAnimMontage_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FireMontage_MetaData), NewProp_FireMontage_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FMontageData_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMontageData_Statics::NewProp_EquipMontage, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMontageData_Statics::NewProp_ReloadMontage, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMontageData_Statics::NewProp_FireMontage, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMontageData_Statics::PropPointers) < 2048); // ********** End ScriptStruct FMontageData Property Definitions *********************************** const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FMontageData_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_FPSTemplate, nullptr, &NewStructOps, "MontageData", Z_Construct_UScriptStruct_FMontageData_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMontageData_Statics::PropPointers), sizeof(FMontageData), alignof(FMontageData), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMontageData_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FMontageData_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FMontageData() { if (!Z_Registration_Info_UScriptStruct_FMontageData.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMontageData.InnerSingleton, Z_Construct_UScriptStruct_FMontageData_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FMontageData.InnerSingleton); } // ********** End ScriptStruct FMontageData ******************************************************** // ********** Begin Class UWeaponData ************************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UWeaponData; UClass* UWeaponData::GetPrivateStaticClass() { using TClass = UWeaponData; if (!Z_Registration_Info_UClass_UWeaponData.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("WeaponData"), Z_Registration_Info_UClass_UWeaponData.InnerSingleton, StaticRegisterNativesUWeaponData, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UWeaponData.InnerSingleton; } UClass* Z_Construct_UClass_UWeaponData_NoRegister() { return UWeaponData::GetPrivateStaticClass(); } struct Z_Construct_UClass_UWeaponData_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "Data/WeaponData.h" }, { "ModuleRelativePath", "Public/Data/WeaponData.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FirstPersonAnims_MetaData[] = { { "Category", "WeaponData|FirstPerson" }, { "ModuleRelativePath", "Public/Data/WeaponData.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ThirdPersonAnims_MetaData[] = { { "Category", "WeaponData|ThirdPerson" }, { "ModuleRelativePath", "Public/Data/WeaponData.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WeaponMontages_MetaData[] = { { "Category", "WeaponData|Weapons" }, { "ModuleRelativePath", "Public/Data/WeaponData.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GripPoints_MetaData[] = { { "Category", "WeaponData|Weapons" }, { "ModuleRelativePath", "Public/Data/WeaponData.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FirstPersonMontages_MetaData[] = { { "Category", "WeaponData|FirstPerson" }, { "ModuleRelativePath", "Public/Data/WeaponData.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ThirdPersonMontages_MetaData[] = { { "Category", "WeaponData|ThirdPerson" }, { "ModuleRelativePath", "Public/Data/WeaponData.h" }, }; #endif // WITH_METADATA // ********** Begin Class UWeaponData constinit property declarations ****************************** static const UECodeGen_Private::FStructPropertyParams NewProp_FirstPersonAnims_ValueProp; static const UECodeGen_Private::FStructPropertyParams NewProp_FirstPersonAnims_Key_KeyProp; static const UECodeGen_Private::FMapPropertyParams NewProp_FirstPersonAnims; static const UECodeGen_Private::FStructPropertyParams NewProp_ThirdPersonAnims_ValueProp; static const UECodeGen_Private::FStructPropertyParams NewProp_ThirdPersonAnims_Key_KeyProp; static const UECodeGen_Private::FMapPropertyParams NewProp_ThirdPersonAnims; static const UECodeGen_Private::FStructPropertyParams NewProp_WeaponMontages_ValueProp; static const UECodeGen_Private::FStructPropertyParams NewProp_WeaponMontages_Key_KeyProp; static const UECodeGen_Private::FMapPropertyParams NewProp_WeaponMontages; static const UECodeGen_Private::FNamePropertyParams NewProp_GripPoints_ValueProp; static const UECodeGen_Private::FStructPropertyParams NewProp_GripPoints_Key_KeyProp; static const UECodeGen_Private::FMapPropertyParams NewProp_GripPoints; static const UECodeGen_Private::FStructPropertyParams NewProp_FirstPersonMontages_ValueProp; static const UECodeGen_Private::FStructPropertyParams NewProp_FirstPersonMontages_Key_KeyProp; static const UECodeGen_Private::FMapPropertyParams NewProp_FirstPersonMontages; static const UECodeGen_Private::FStructPropertyParams NewProp_ThirdPersonMontages_ValueProp; static const UECodeGen_Private::FStructPropertyParams NewProp_ThirdPersonMontages_Key_KeyProp; static const UECodeGen_Private::FMapPropertyParams NewProp_ThirdPersonMontages; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UWeaponData constinit property declarations ******************************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UWeaponData_Statics // ********** Begin Class UWeaponData Property Definitions ***************************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UWeaponData_Statics::NewProp_FirstPersonAnims_ValueProp = { "FirstPersonAnims", nullptr, (EPropertyFlags)0x0000000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, Z_Construct_UScriptStruct_FPlayerAnims, METADATA_PARAMS(0, nullptr) }; // 1681920652 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UWeaponData_Statics::NewProp_FirstPersonAnims_Key_KeyProp = { "FirstPersonAnims_Key", nullptr, (EPropertyFlags)0x0000000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FGameplayTag, METADATA_PARAMS(0, nullptr) }; // 517357616 const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UWeaponData_Statics::NewProp_FirstPersonAnims = { "FirstPersonAnims", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWeaponData, FirstPersonAnims), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FirstPersonAnims_MetaData), NewProp_FirstPersonAnims_MetaData) }; // 517357616 1681920652 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UWeaponData_Statics::NewProp_ThirdPersonAnims_ValueProp = { "ThirdPersonAnims", nullptr, (EPropertyFlags)0x0000000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, Z_Construct_UScriptStruct_FPlayerAnims, METADATA_PARAMS(0, nullptr) }; // 1681920652 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UWeaponData_Statics::NewProp_ThirdPersonAnims_Key_KeyProp = { "ThirdPersonAnims_Key", nullptr, (EPropertyFlags)0x0000000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FGameplayTag, METADATA_PARAMS(0, nullptr) }; // 517357616 const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UWeaponData_Statics::NewProp_ThirdPersonAnims = { "ThirdPersonAnims", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWeaponData, ThirdPersonAnims), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ThirdPersonAnims_MetaData), NewProp_ThirdPersonAnims_MetaData) }; // 517357616 1681920652 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UWeaponData_Statics::NewProp_WeaponMontages_ValueProp = { "WeaponMontages", nullptr, (EPropertyFlags)0x0000000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, Z_Construct_UScriptStruct_FMontageData, METADATA_PARAMS(0, nullptr) }; // 2490145688 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UWeaponData_Statics::NewProp_WeaponMontages_Key_KeyProp = { "WeaponMontages_Key", nullptr, (EPropertyFlags)0x0000000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FGameplayTag, METADATA_PARAMS(0, nullptr) }; // 517357616 const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UWeaponData_Statics::NewProp_WeaponMontages = { "WeaponMontages", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWeaponData, WeaponMontages), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WeaponMontages_MetaData), NewProp_WeaponMontages_MetaData) }; // 517357616 2490145688 const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UWeaponData_Statics::NewProp_GripPoints_ValueProp = { "GripPoints", nullptr, (EPropertyFlags)0x0000000000000001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UWeaponData_Statics::NewProp_GripPoints_Key_KeyProp = { "GripPoints_Key", nullptr, (EPropertyFlags)0x0000000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FGameplayTag, METADATA_PARAMS(0, nullptr) }; // 517357616 const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UWeaponData_Statics::NewProp_GripPoints = { "GripPoints", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWeaponData, GripPoints), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GripPoints_MetaData), NewProp_GripPoints_MetaData) }; // 517357616 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UWeaponData_Statics::NewProp_FirstPersonMontages_ValueProp = { "FirstPersonMontages", nullptr, (EPropertyFlags)0x0000000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, Z_Construct_UScriptStruct_FMontageData, METADATA_PARAMS(0, nullptr) }; // 2490145688 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UWeaponData_Statics::NewProp_FirstPersonMontages_Key_KeyProp = { "FirstPersonMontages_Key", nullptr, (EPropertyFlags)0x0000000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FGameplayTag, METADATA_PARAMS(0, nullptr) }; // 517357616 const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UWeaponData_Statics::NewProp_FirstPersonMontages = { "FirstPersonMontages", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWeaponData, FirstPersonMontages), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FirstPersonMontages_MetaData), NewProp_FirstPersonMontages_MetaData) }; // 517357616 2490145688 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UWeaponData_Statics::NewProp_ThirdPersonMontages_ValueProp = { "ThirdPersonMontages", nullptr, (EPropertyFlags)0x0000000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, Z_Construct_UScriptStruct_FMontageData, METADATA_PARAMS(0, nullptr) }; // 2490145688 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UWeaponData_Statics::NewProp_ThirdPersonMontages_Key_KeyProp = { "ThirdPersonMontages_Key", nullptr, (EPropertyFlags)0x0000000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FGameplayTag, METADATA_PARAMS(0, nullptr) }; // 517357616 const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UWeaponData_Statics::NewProp_ThirdPersonMontages = { "ThirdPersonMontages", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWeaponData, ThirdPersonMontages), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ThirdPersonMontages_MetaData), NewProp_ThirdPersonMontages_MetaData) }; // 517357616 2490145688 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UWeaponData_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeaponData_Statics::NewProp_FirstPersonAnims_ValueProp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeaponData_Statics::NewProp_FirstPersonAnims_Key_KeyProp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeaponData_Statics::NewProp_FirstPersonAnims, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeaponData_Statics::NewProp_ThirdPersonAnims_ValueProp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeaponData_Statics::NewProp_ThirdPersonAnims_Key_KeyProp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeaponData_Statics::NewProp_ThirdPersonAnims, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeaponData_Statics::NewProp_WeaponMontages_ValueProp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeaponData_Statics::NewProp_WeaponMontages_Key_KeyProp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeaponData_Statics::NewProp_WeaponMontages, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeaponData_Statics::NewProp_GripPoints_ValueProp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeaponData_Statics::NewProp_GripPoints_Key_KeyProp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeaponData_Statics::NewProp_GripPoints, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeaponData_Statics::NewProp_FirstPersonMontages_ValueProp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeaponData_Statics::NewProp_FirstPersonMontages_Key_KeyProp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeaponData_Statics::NewProp_FirstPersonMontages, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeaponData_Statics::NewProp_ThirdPersonMontages_ValueProp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeaponData_Statics::NewProp_ThirdPersonMontages_Key_KeyProp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeaponData_Statics::NewProp_ThirdPersonMontages, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UWeaponData_Statics::PropPointers) < 2048); // ********** End Class UWeaponData Property Definitions ******************************************* UObject* (*const Z_Construct_UClass_UWeaponData_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UDataAsset, (UObject* (*)())Z_Construct_UPackage__Script_FPSTemplate, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UWeaponData_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UWeaponData_Statics::ClassParams = { &UWeaponData::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UWeaponData_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UWeaponData_Statics::PropPointers), 0, 0x001000A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UWeaponData_Statics::Class_MetaDataParams), Z_Construct_UClass_UWeaponData_Statics::Class_MetaDataParams) }; void UWeaponData::StaticRegisterNativesUWeaponData() { } UClass* Z_Construct_UClass_UWeaponData() { if (!Z_Registration_Info_UClass_UWeaponData.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UWeaponData.OuterSingleton, Z_Construct_UClass_UWeaponData_Statics::ClassParams); } return Z_Registration_Info_UClass_UWeaponData.OuterSingleton; } UWeaponData::UWeaponData(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UWeaponData); UWeaponData::~UWeaponData() {} // ********** End Class UWeaponData **************************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Data_WeaponData_h__Script_FPSTemplate_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FPlayerAnims::StaticStruct, Z_Construct_UScriptStruct_FPlayerAnims_Statics::NewStructOps, TEXT("PlayerAnims"),&Z_Registration_Info_UScriptStruct_FPlayerAnims, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FPlayerAnims), 1681920652U) }, { FMontageData::StaticStruct, Z_Construct_UScriptStruct_FMontageData_Statics::NewStructOps, TEXT("MontageData"),&Z_Registration_Info_UScriptStruct_FMontageData, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FMontageData), 2490145688U) }, }; static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UWeaponData, UWeaponData::StaticClass, TEXT("UWeaponData"), &Z_Registration_Info_UClass_UWeaponData, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UWeaponData), 2781170940U) }, }; }; // Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Data_WeaponData_h__Script_FPSTemplate_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Data_WeaponData_h__Script_FPSTemplate_892398184{ TEXT("/Script/FPSTemplate"), Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Data_WeaponData_h__Script_FPSTemplate_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Data_WeaponData_h__Script_FPSTemplate_Statics::ClassInfo), Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Data_WeaponData_h__Script_FPSTemplate_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Data_WeaponData_h__Script_FPSTemplate_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS