// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "UI/ShooterHUD.h" #ifdef FPSTEMPLATE_ShooterHUD_generated_h #error "ShooterHUD.generated.h already included, missing '#pragma once' in ShooterHUD.h" #endif #define FPSTEMPLATE_ShooterHUD_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class AShooterHUD ************************************************************** struct Z_Construct_UClass_AShooterHUD_Statics; FPSTEMPLATE_API UClass* Z_Construct_UClass_AShooterHUD_NoRegister(); #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterHUD_h_17_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesAShooterHUD(); \ friend struct ::Z_Construct_UClass_AShooterHUD_Statics; \ static UClass* GetPrivateStaticClass(); \ friend FPSTEMPLATE_API UClass* ::Z_Construct_UClass_AShooterHUD_NoRegister(); \ public: \ DECLARE_CLASS2(AShooterHUD, AHUD, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/FPSTemplate"), Z_Construct_UClass_AShooterHUD_NoRegister) \ DECLARE_SERIALIZER(AShooterHUD) #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterHUD_h_17_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API AShooterHUD(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ AShooterHUD(AShooterHUD&&) = delete; \ AShooterHUD(const AShooterHUD&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AShooterHUD); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AShooterHUD); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AShooterHUD) \ NO_API virtual ~AShooterHUD(); #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterHUD_h_14_PROLOG #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterHUD_h_17_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterHUD_h_17_INCLASS_NO_PURE_DECLS \ FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterHUD_h_17_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class AShooterHUD; // ********** End Class AShooterHUD **************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterHUD_h PRAGMA_ENABLE_DEPRECATION_WARNINGS