// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "UI/ShooterAmmoCounter.h" #ifdef FPSTEMPLATE_ShooterAmmoCounter_generated_h #error "ShooterAmmoCounter.generated.h already included, missing '#pragma once' in ShooterAmmoCounter.h" #endif #define FPSTEMPLATE_ShooterAmmoCounter_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class APawn; class AWeapon; class UMaterialInstanceDynamic; // ********** Begin Class UShooterAmmoCounter ****************************************************** #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterAmmoCounter_h_18_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execOnWeaponFirstReplicated); \ DECLARE_FUNCTION(execOnRoundFired); \ DECLARE_FUNCTION(execOnCarriedAmmoChanged); \ DECLARE_FUNCTION(execOnPossessedPawnChanged); struct Z_Construct_UClass_UShooterAmmoCounter_Statics; FPSTEMPLATE_API UClass* Z_Construct_UClass_UShooterAmmoCounter_NoRegister(); #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterAmmoCounter_h_18_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUShooterAmmoCounter(); \ friend struct ::Z_Construct_UClass_UShooterAmmoCounter_Statics; \ static UClass* GetPrivateStaticClass(); \ friend FPSTEMPLATE_API UClass* ::Z_Construct_UClass_UShooterAmmoCounter_NoRegister(); \ public: \ DECLARE_CLASS2(UShooterAmmoCounter, UUserWidget, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FPSTemplate"), Z_Construct_UClass_UShooterAmmoCounter_NoRegister) \ DECLARE_SERIALIZER(UShooterAmmoCounter) #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterAmmoCounter_h_18_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UShooterAmmoCounter(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UShooterAmmoCounter(UShooterAmmoCounter&&) = delete; \ UShooterAmmoCounter(const UShooterAmmoCounter&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UShooterAmmoCounter); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UShooterAmmoCounter); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UShooterAmmoCounter) \ NO_API virtual ~UShooterAmmoCounter(); #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterAmmoCounter_h_15_PROLOG #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterAmmoCounter_h_18_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterAmmoCounter_h_18_RPC_WRAPPERS_NO_PURE_DECLS \ FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterAmmoCounter_h_18_INCLASS_NO_PURE_DECLS \ FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterAmmoCounter_h_18_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UShooterAmmoCounter; // ********** End Class UShooterAmmoCounter ******************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterAmmoCounter_h PRAGMA_ENABLE_DEPRECATION_WARNINGS