// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "PlayerMappableKeySettings.h" #include "GameplayTagContainer.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodePlayerMappableKeySettings() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister(); ENHANCEDINPUT_API UClass* Z_Construct_UClass_UPlayerMappableKeySettings(); ENHANCEDINPUT_API UClass* Z_Construct_UClass_UPlayerMappableKeySettings_NoRegister(); GAMEPLAYTAGS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayTagContainer(); UPackage* Z_Construct_UPackage__Script_EnhancedInput(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UPlayerMappableKeySettings Function GetKnownMappingNames ***************** #if WITH_EDITOR struct Z_Construct_UFunction_UPlayerMappableKeySettings_GetKnownMappingNames_Statics { struct PlayerMappableKeySettings_eventGetKnownMappingNames_Parms { TArray ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Comment", "/**\n\x09 * Get the known mapping names that are current in use. This is a helper function if you want to use a \"GetOptions\" metadata on a UPROPERTY.\n\x09 * For example, the following will display a little drop down menu to select from all current mapping names:\n\x09 *\n\x09 * UPROPERTY(EditAnywhere, BlueprintReadOnly, meta=(GetOptions=\"EnhancedInput.PlayerMappableKeySettings.GetKnownMappingNames\"))\n\x09 * FName MappingName;\n\x09 */" }, { "ModuleRelativePath", "Public/PlayerMappableKeySettings.h" }, { "ToolTip", "Get the known mapping names that are current in use. This is a helper function if you want to use a \"GetOptions\" metadata on a UPROPERTY.\nFor example, the following will display a little drop down menu to select from all current mapping names:\n\n UPROPERTY(EditAnywhere, BlueprintReadOnly, meta=(GetOptions=\"EnhancedInput.PlayerMappableKeySettings.GetKnownMappingNames\"))\n FName MappingName;" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReturnValue_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetKnownMappingNames constinit property declarations ****************** static const UECodeGen_Private::FNamePropertyParams NewProp_ReturnValue_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetKnownMappingNames constinit property declarations ******************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetKnownMappingNames Property Definitions ***************************** const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UPlayerMappableKeySettings_GetKnownMappingNames_Statics::NewProp_ReturnValue_Inner = { "ReturnValue", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UPlayerMappableKeySettings_GetKnownMappingNames_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000008000582, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerMappableKeySettings_eventGetKnownMappingNames_Parms, ReturnValue), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReturnValue_MetaData), NewProp_ReturnValue_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UPlayerMappableKeySettings_GetKnownMappingNames_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UPlayerMappableKeySettings_GetKnownMappingNames_Statics::NewProp_ReturnValue_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UPlayerMappableKeySettings_GetKnownMappingNames_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UPlayerMappableKeySettings_GetKnownMappingNames_Statics::PropPointers) < 2048); // ********** End Function GetKnownMappingNames Property Definitions ******************************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UPlayerMappableKeySettings_GetKnownMappingNames_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UPlayerMappableKeySettings, nullptr, "GetKnownMappingNames", Z_Construct_UFunction_UPlayerMappableKeySettings_GetKnownMappingNames_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UPlayerMappableKeySettings_GetKnownMappingNames_Statics::PropPointers), sizeof(Z_Construct_UFunction_UPlayerMappableKeySettings_GetKnownMappingNames_Statics::PlayerMappableKeySettings_eventGetKnownMappingNames_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x20022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UPlayerMappableKeySettings_GetKnownMappingNames_Statics::Function_MetaDataParams), Z_Construct_UFunction_UPlayerMappableKeySettings_GetKnownMappingNames_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UPlayerMappableKeySettings_GetKnownMappingNames_Statics::PlayerMappableKeySettings_eventGetKnownMappingNames_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UPlayerMappableKeySettings_GetKnownMappingNames() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UPlayerMappableKeySettings_GetKnownMappingNames_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UPlayerMappableKeySettings::execGetKnownMappingNames) { P_FINISH; P_NATIVE_BEGIN; *(TArray*)Z_Param__Result=UPlayerMappableKeySettings::GetKnownMappingNames(); P_NATIVE_END; } #endif // WITH_EDITOR // ********** End Class UPlayerMappableKeySettings Function GetKnownMappingNames ******************* // ********** Begin Class UPlayerMappableKeySettings *********************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UPlayerMappableKeySettings; UClass* UPlayerMappableKeySettings::GetPrivateStaticClass() { using TClass = UPlayerMappableKeySettings; if (!Z_Registration_Info_UClass_UPlayerMappableKeySettings.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("PlayerMappableKeySettings"), Z_Registration_Info_UClass_UPlayerMappableKeySettings.InnerSingleton, StaticRegisterNativesUPlayerMappableKeySettings, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UPlayerMappableKeySettings.InnerSingleton; } UClass* Z_Construct_UClass_UPlayerMappableKeySettings_NoRegister() { return UPlayerMappableKeySettings::GetPrivateStaticClass(); } struct Z_Construct_UClass_UPlayerMappableKeySettings_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n* Hold setting information of an Action Input or a Action Key Mapping for setting screen and save purposes.\n*/" }, { "DisplayName", "Player Mappable Key Settings" }, { "IncludePath", "PlayerMappableKeySettings.h" }, { "ModuleRelativePath", "Public/PlayerMappableKeySettings.h" }, { "ToolTip", "Hold setting information of an Action Input or a Action Key Mapping for setting screen and save purposes." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Metadata_MetaData[] = { { "Category", "Settings" }, { "Comment", "/** Metadata that can used to store any other related items to this key mapping such as icons, ability assets, etc. */" }, { "ModuleRelativePath", "Public/PlayerMappableKeySettings.h" }, { "ToolTip", "Metadata that can used to store any other related items to this key mapping such as icons, ability assets, etc." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Name_MetaData[] = { { "Category", "Settings" }, { "Comment", "/** A unique name for this player mapping to be saved with. */" }, { "ModuleRelativePath", "Public/PlayerMappableKeySettings.h" }, { "ToolTip", "A unique name for this player mapping to be saved with." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DisplayName_MetaData[] = { { "Category", "Settings" }, { "Comment", "/** The localized display name of this key mapping. Use this when displaying the mappings to a user. */" }, { "ModuleRelativePath", "Public/PlayerMappableKeySettings.h" }, { "ToolTip", "The localized display name of this key mapping. Use this when displaying the mappings to a user." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DisplayCategory_MetaData[] = { { "Category", "Settings" }, { "Comment", "/** The category that this player mapping is in */" }, { "ModuleRelativePath", "Public/PlayerMappableKeySettings.h" }, { "ToolTip", "The category that this player mapping is in" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SupportedKeyProfiles_MetaData[] = { { "ModuleRelativePath", "Public/PlayerMappableKeySettings.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SupportedKeyProfileIds_MetaData[] = { { "Category", "Settings" }, { "Comment", "/** \n\x09* If this key mapping should only be added when a specific key profile is equipped, then set those here.\n\x09* \n\x09* If this is empty, then the key mapping will not be filtered out based on the current profile.\n\x09*/" }, { "ModuleRelativePath", "Public/PlayerMappableKeySettings.h" }, { "ToolTip", "If this key mapping should only be added when a specific key profile is equipped, then set those here.\n\nIf this is empty, then the key mapping will not be filtered out based on the current profile." }, }; #endif // WITH_METADATA // ********** Begin Class UPlayerMappableKeySettings constinit property declarations *************** static const UECodeGen_Private::FObjectPropertyParams NewProp_Metadata; static const UECodeGen_Private::FNamePropertyParams NewProp_Name; static const UECodeGen_Private::FTextPropertyParams NewProp_DisplayName; static const UECodeGen_Private::FTextPropertyParams NewProp_DisplayCategory; static const UECodeGen_Private::FStructPropertyParams NewProp_SupportedKeyProfiles; static const UECodeGen_Private::FStrPropertyParams NewProp_SupportedKeyProfileIds_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_SupportedKeyProfileIds; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UPlayerMappableKeySettings constinit property declarations ***************** #if WITH_EDITOR static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("GetKnownMappingNames"), .Pointer = &UPlayerMappableKeySettings::execGetKnownMappingNames }, }; #endif // WITH_EDITOR static UObject* (*const DependentSingletons[])(); #if WITH_EDITOR static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UPlayerMappableKeySettings_GetKnownMappingNames, "GetKnownMappingNames" }, // 752535368 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); #endif // WITH_EDITOR static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UPlayerMappableKeySettings_Statics // ********** Begin Class UPlayerMappableKeySettings Property Definitions ************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UPlayerMappableKeySettings_Statics::NewProp_Metadata = { "Metadata", nullptr, (EPropertyFlags)0x0114000000000015, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UPlayerMappableKeySettings, Metadata), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Metadata_MetaData), NewProp_Metadata_MetaData) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UPlayerMappableKeySettings_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UPlayerMappableKeySettings, Name), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Name_MetaData), NewProp_Name_MetaData) }; const UECodeGen_Private::FTextPropertyParams Z_Construct_UClass_UPlayerMappableKeySettings_Statics::NewProp_DisplayName = { "DisplayName", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Text, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UPlayerMappableKeySettings, DisplayName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DisplayName_MetaData), NewProp_DisplayName_MetaData) }; const UECodeGen_Private::FTextPropertyParams Z_Construct_UClass_UPlayerMappableKeySettings_Statics::NewProp_DisplayCategory = { "DisplayCategory", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Text, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UPlayerMappableKeySettings, DisplayCategory), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DisplayCategory_MetaData), NewProp_DisplayCategory_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UPlayerMappableKeySettings_Statics::NewProp_SupportedKeyProfiles = { "SupportedKeyProfiles", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UPlayerMappableKeySettings, SupportedKeyProfiles), Z_Construct_UScriptStruct_FGameplayTagContainer, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SupportedKeyProfiles_MetaData), NewProp_SupportedKeyProfiles_MetaData) }; // 3438578166 const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UPlayerMappableKeySettings_Statics::NewProp_SupportedKeyProfileIds_Inner = { "SupportedKeyProfileIds", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UPlayerMappableKeySettings_Statics::NewProp_SupportedKeyProfileIds = { "SupportedKeyProfileIds", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UPlayerMappableKeySettings, SupportedKeyProfileIds), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SupportedKeyProfileIds_MetaData), NewProp_SupportedKeyProfileIds_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UPlayerMappableKeySettings_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UPlayerMappableKeySettings_Statics::NewProp_Metadata, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UPlayerMappableKeySettings_Statics::NewProp_Name, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UPlayerMappableKeySettings_Statics::NewProp_DisplayName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UPlayerMappableKeySettings_Statics::NewProp_DisplayCategory, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UPlayerMappableKeySettings_Statics::NewProp_SupportedKeyProfiles, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UPlayerMappableKeySettings_Statics::NewProp_SupportedKeyProfileIds_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UPlayerMappableKeySettings_Statics::NewProp_SupportedKeyProfileIds, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UPlayerMappableKeySettings_Statics::PropPointers) < 2048); // ********** End Class UPlayerMappableKeySettings Property Definitions **************************** UObject* (*const Z_Construct_UClass_UPlayerMappableKeySettings_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UObject, (UObject* (*)())Z_Construct_UPackage__Script_EnhancedInput, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UPlayerMappableKeySettings_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UPlayerMappableKeySettings_Statics::ClassParams = { &UPlayerMappableKeySettings::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, IF_WITH_EDITOR(FuncInfo, nullptr), Z_Construct_UClass_UPlayerMappableKeySettings_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), IF_WITH_EDITOR(UE_ARRAY_COUNT(FuncInfo), 0), UE_ARRAY_COUNT(Z_Construct_UClass_UPlayerMappableKeySettings_Statics::PropPointers), 0, 0x002810A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UPlayerMappableKeySettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UPlayerMappableKeySettings_Statics::Class_MetaDataParams) }; void UPlayerMappableKeySettings::StaticRegisterNativesUPlayerMappableKeySettings() { UClass* Class = UPlayerMappableKeySettings::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, IF_WITH_EDITOR(MakeConstArrayView(Z_Construct_UClass_UPlayerMappableKeySettings_Statics::Funcs), {})); } UClass* Z_Construct_UClass_UPlayerMappableKeySettings() { if (!Z_Registration_Info_UClass_UPlayerMappableKeySettings.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UPlayerMappableKeySettings.OuterSingleton, Z_Construct_UClass_UPlayerMappableKeySettings_Statics::ClassParams); } return Z_Registration_Info_UClass_UPlayerMappableKeySettings.OuterSingleton; } UPlayerMappableKeySettings::UPlayerMappableKeySettings(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UPlayerMappableKeySettings); UPlayerMappableKeySettings::~UPlayerMappableKeySettings() {} // ********** End Class UPlayerMappableKeySettings ************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_PlayerMappableKeySettings_h__Script_EnhancedInput_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UPlayerMappableKeySettings, UPlayerMappableKeySettings::StaticClass, TEXT("UPlayerMappableKeySettings"), &Z_Registration_Info_UClass_UPlayerMappableKeySettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UPlayerMappableKeySettings), 1310768324U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_PlayerMappableKeySettings_h__Script_EnhancedInput_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_PlayerMappableKeySettings_h__Script_EnhancedInput_2192011327{ TEXT("/Script/EnhancedInput"), Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_PlayerMappableKeySettings_h__Script_EnhancedInput_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_PlayerMappableKeySettings_h__Script_EnhancedInput_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS