// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "InputAction.h" #ifdef ENHANCEDINPUT_InputAction_generated_h #error "InputAction.generated.h already included, missing '#pragma once' in InputAction.h" #endif #define ENHANCEDINPUT_InputAction_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UInputAction ************************************************************* struct Z_Construct_UClass_UInputAction_Statics; ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputAction_NoRegister(); #define FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_InputAction_h_57_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUInputAction(); \ friend struct ::Z_Construct_UClass_UInputAction_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENHANCEDINPUT_API UClass* ::Z_Construct_UClass_UInputAction_NoRegister(); \ public: \ DECLARE_CLASS2(UInputAction, UDataAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EnhancedInput"), Z_Construct_UClass_UInputAction_NoRegister) \ DECLARE_SERIALIZER(UInputAction) #define FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_InputAction_h_57_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENHANCEDINPUT_API UInputAction(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UInputAction(UInputAction&&) = delete; \ UInputAction(const UInputAction&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENHANCEDINPUT_API, UInputAction); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInputAction); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInputAction) \ ENHANCEDINPUT_API virtual ~UInputAction(); #define FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_InputAction_h_54_PROLOG #define FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_InputAction_h_57_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_InputAction_h_57_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_InputAction_h_57_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UInputAction; // ********** End Class UInputAction *************************************************************** // ********** Begin ScriptStruct FInputActionInstance ********************************************** struct Z_Construct_UScriptStruct_FInputActionInstance_Statics; #define FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_InputAction_h_201_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FInputActionInstance_Statics; \ ENHANCEDINPUT_API static class UScriptStruct* StaticStruct(); struct FInputActionInstance; // ********** End ScriptStruct FInputActionInstance ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_InputAction_h // ********** Begin Enum EInputActionAccumulationBehavior ****************************************** #define FOREACH_ENUM_EINPUTACTIONACCUMULATIONBEHAVIOR(op) \ op(EInputActionAccumulationBehavior::TakeHighestAbsoluteValue) \ op(EInputActionAccumulationBehavior::Cumulative) enum class EInputActionAccumulationBehavior : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENHANCEDINPUT_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EInputActionAccumulationBehavior ******************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS