// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "EnhancedInputDeveloperSettings.h" #include "Engine/PlatformSettings.h" #include "GameplayTagContainer.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeEnhancedInputDeveloperSettings() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister(); DEVELOPERSETTINGS_API UClass* Z_Construct_UClass_UDeveloperSettingsBackedByCVars(); DEVELOPERSETTINGS_API UScriptStruct* Z_Construct_UScriptStruct_FPerPlatformSettings(); ENHANCEDINPUT_API UClass* Z_Construct_UClass_UEnhancedInputDeveloperSettings(); ENHANCEDINPUT_API UClass* Z_Construct_UClass_UEnhancedInputDeveloperSettings_NoRegister(); ENHANCEDINPUT_API UClass* Z_Construct_UClass_UEnhancedInputUserSettings_NoRegister(); ENHANCEDINPUT_API UClass* Z_Construct_UClass_UEnhancedPlayerInput_NoRegister(); ENHANCEDINPUT_API UClass* Z_Construct_UClass_UEnhancedPlayerMappableKeyProfile_NoRegister(); ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputMappingContext_NoRegister(); ENHANCEDINPUT_API UScriptStruct* Z_Construct_UScriptStruct_FDefaultContextSetting(); GAMEPLAYTAGS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayTagContainer(); GAMEPLAYTAGS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayTagQuery(); UPackage* Z_Construct_UPackage__Script_EnhancedInput(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FDefaultContextSetting ******************************************** struct Z_Construct_UScriptStruct_FDefaultContextSetting_Statics { static inline consteval int32 GetStructSize() { return sizeof(FDefaultContextSetting); } static inline consteval int16 GetStructAlignment() { return alignof(FDefaultContextSetting); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "Comment", "/** Represents a single input mapping context and the priority that it should be applied with */" }, { "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" }, { "ToolTip", "Represents a single input mapping context and the priority that it should be applied with" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputMappingContext_MetaData[] = { { "Category", "Input" }, { "Comment", "/** Input Mapping Context that should be Added to the EnhancedInputEditorSubsystem when it starts listening for input */" }, { "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" }, { "NativeConstTemplateArg", "" }, { "ToolTip", "Input Mapping Context that should be Added to the EnhancedInputEditorSubsystem when it starts listening for input" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Priority_MetaData[] = { { "Category", "Input" }, { "Comment", "/** The prioirty that should be given to this mapping context when it is added */" }, { "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" }, { "ToolTip", "The prioirty that should be given to this mapping context when it is added" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAddImmediately_MetaData[] = { { "Category", "Input" }, { "Comment", "/** If true, then this IMC will be applied immediately when the EI subsystem is ready */" }, { "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" }, { "ToolTip", "If true, then this IMC will be applied immediately when the EI subsystem is ready" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bRegisterWithUserSettings_MetaData[] = { { "Category", "Input" }, { "Comment", "/** If true, then this IMC will be registered with the User Input Settings (if one is available) immediately when the Enhanced Input subsystem starts. */" }, { "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" }, { "ToolTip", "If true, then this IMC will be registered with the User Input Settings (if one is available) immediately when the Enhanced Input subsystem starts." }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FDefaultContextSetting constinit property declarations ************ static const UECodeGen_Private::FSoftObjectPropertyParams NewProp_InputMappingContext; static const UECodeGen_Private::FIntPropertyParams NewProp_Priority; static void NewProp_bAddImmediately_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bAddImmediately; static void NewProp_bRegisterWithUserSettings_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bRegisterWithUserSettings; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FDefaultContextSetting constinit property declarations ************** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FDefaultContextSetting_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FDefaultContextSetting; class UScriptStruct* FDefaultContextSetting::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FDefaultContextSetting.OuterSingleton) { Z_Registration_Info_UScriptStruct_FDefaultContextSetting.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FDefaultContextSetting, (UObject*)Z_Construct_UPackage__Script_EnhancedInput(), TEXT("DefaultContextSetting")); } return Z_Registration_Info_UScriptStruct_FDefaultContextSetting.OuterSingleton; } // ********** Begin ScriptStruct FDefaultContextSetting Property Definitions *********************** const UECodeGen_Private::FSoftObjectPropertyParams Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::NewProp_InputMappingContext = { "InputMappingContext", nullptr, (EPropertyFlags)0x0014000000004001, UECodeGen_Private::EPropertyGenFlags::SoftObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FDefaultContextSetting, InputMappingContext), Z_Construct_UClass_UInputMappingContext_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputMappingContext_MetaData), NewProp_InputMappingContext_MetaData) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::NewProp_Priority = { "Priority", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FDefaultContextSetting, Priority), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Priority_MetaData), NewProp_Priority_MetaData) }; void Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::NewProp_bAddImmediately_SetBit(void* Obj) { ((FDefaultContextSetting*)Obj)->bAddImmediately = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::NewProp_bAddImmediately = { "bAddImmediately", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FDefaultContextSetting), &Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::NewProp_bAddImmediately_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAddImmediately_MetaData), NewProp_bAddImmediately_MetaData) }; void Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::NewProp_bRegisterWithUserSettings_SetBit(void* Obj) { ((FDefaultContextSetting*)Obj)->bRegisterWithUserSettings = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::NewProp_bRegisterWithUserSettings = { "bRegisterWithUserSettings", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FDefaultContextSetting), &Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::NewProp_bRegisterWithUserSettings_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bRegisterWithUserSettings_MetaData), NewProp_bRegisterWithUserSettings_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::NewProp_InputMappingContext, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::NewProp_Priority, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::NewProp_bAddImmediately, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::NewProp_bRegisterWithUserSettings, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::PropPointers) < 2048); // ********** End ScriptStruct FDefaultContextSetting Property Definitions ************************* const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_EnhancedInput, nullptr, &NewStructOps, "DefaultContextSetting", Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::PropPointers), sizeof(FDefaultContextSetting), alignof(FDefaultContextSetting), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FDefaultContextSetting() { if (!Z_Registration_Info_UScriptStruct_FDefaultContextSetting.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FDefaultContextSetting.InnerSingleton, Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FDefaultContextSetting.InnerSingleton); } // ********** End ScriptStruct FDefaultContextSetting ********************************************** // ********** Begin Class UEnhancedInputDeveloperSettings ****************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UEnhancedInputDeveloperSettings; UClass* UEnhancedInputDeveloperSettings::GetPrivateStaticClass() { using TClass = UEnhancedInputDeveloperSettings; if (!Z_Registration_Info_UClass_UEnhancedInputDeveloperSettings.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("EnhancedInputDeveloperSettings"), Z_Registration_Info_UClass_UEnhancedInputDeveloperSettings.InnerSingleton, StaticRegisterNativesUEnhancedInputDeveloperSettings, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UEnhancedInputDeveloperSettings.InnerSingleton; } UClass* Z_Construct_UClass_UEnhancedInputDeveloperSettings_NoRegister() { return UEnhancedInputDeveloperSettings::GetPrivateStaticClass(); } struct Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/** Developer settings for Enhanced Input */" }, { "DisplayName", "Enhanced Input" }, { "IncludePath", "EnhancedInputDeveloperSettings.h" }, { "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" }, { "ObjectInitializerConstructorDeclared", "" }, { "ToolTip", "Developer settings for Enhanced Input" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultMappingContexts_MetaData[] = { { "Category", "Enhanced Input" }, { "Comment", "/**\n\x09 * Array of any input mapping contexts that you want to be applied by default to the Enhanced Input local player subsystem.\n\x09 * NOTE: These mapping context's can only be from your game's root content directory, not plugins.\n\x09 */" }, { "editCondition", "bEnableDefaultMappingContexts" }, { "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" }, { "ToolTip", "Array of any input mapping contexts that you want to be applied by default to the Enhanced Input local player subsystem.\nNOTE: These mapping context's can only be from your game's root content directory, not plugins." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultWorldSubsystemMappingContexts_MetaData[] = { { "Category", "Enhanced Input|World Subsystem" }, { "Comment", "/**\n\x09 * Array of any input mapping contexts that you want to be applied by default to the Enhanced Input world subsystem.\n\x09 * NOTE: These mapping context's can only be from your game's root content directory, not plugins.\n\x09 */" }, { "editCondition", "bEnableDefaultMappingContexts && bEnableWorldSubsystem" }, { "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" }, { "ToolTip", "Array of any input mapping contexts that you want to be applied by default to the Enhanced Input world subsystem.\nNOTE: These mapping context's can only be from your game's root content directory, not plugins." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlatformSettings_MetaData[] = { { "Category", "Enhanced Input" }, { "Comment", "/**\n\x09 * Platform specific settings for Enhanced Input.\n\x09 * @see UEnhancedInputPlatformSettings\n\x09 */" }, { "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" }, { "ToolTip", "Platform specific settings for Enhanced Input.\n@see UEnhancedInputPlatformSettings" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_UserSettingsClass_MetaData[] = { { "Category", "Enhanced Input|User Settings" }, { "Comment", "/**\n\x09 * The class that should be used for the User Settings by each Enhanced Input subsystem.\n\x09 * An instance of this class will be spawned by each Enhanced Input subsytem as a place to store\n\x09 * user settings such as keymappings, accessibility settings, etc. Subclass this to add more custom\n\x09 * options to your game.\n\x09 */" }, { "editCondition", "bEnableUserSettings" }, { "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" }, { "ToolTip", "The class that should be used for the User Settings by each Enhanced Input subsystem.\nAn instance of this class will be spawned by each Enhanced Input subsytem as a place to store\nuser settings such as keymappings, accessibility settings, etc. Subclass this to add more custom\noptions to your game." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultPlayerMappableKeyProfileClass_MetaData[] = { { "Category", "Enhanced Input|User Settings" }, { "Comment", "/**\n\x09 * The default class for the player mappable key profile, used to store the key mappings set by the player in the user settings.\n\x09 */" }, { "editCondition", "bEnableUserSettings" }, { "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" }, { "ToolTip", "The default class for the player mappable key profile, used to store the key mappings set by the player in the user settings." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputSettingsSaveSlotName_MetaData[] = { { "Category", "Enhanced Input|User Settings" }, { "Comment", "/**\n\x09 * The default SaveGame slot name to use when loading/saving Enhanced Input user settings.\n\x09 * \n\x09 * The file name will be this string with \".sav\" appended to the end of it. So, on disk, the file would be\n\x09 * \".sav\".\n\x09 * \n\x09 * This file will be written to the \"SaveGames\" directory, which is \"/Saved/SaveGames\" in the editor.\n\x09 */" }, { "editCondition", "bEnableUserSettings" }, { "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" }, { "ToolTip", "The default SaveGame slot name to use when loading/saving Enhanced Input user settings.\n\nThe file name will be this string with \".sav\" appended to the end of it. So, on disk, the file would be\n\".sav\".\n\nThis file will be written to the \"SaveGames\" directory, which is \"/Saved/SaveGames\" in the editor." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultWorldInputClass_MetaData[] = { { "Category", "Enhanced Input|World Subsystem" }, { "Comment", "/** The default player input class that the Enhanced Input world subsystem will use. */" }, { "editCondition", "bEnableWorldSubsystem" }, { "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" }, { "ToolTip", "The default player input class that the Enhanced Input world subsystem will use." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bSendTriggeredEventsWhenInputIsFlushed_MetaData[] = { { "Category", "Enhanced Input" }, { "Comment", "/**\n\x09* If true, then any in progress Enhanced Input Actions will fire Cancelled and Triggered events \n\x09* when input is flushed (i.e. the viewport has lost focus, or UEnhancedPlayerInput::FlushPressedKeys has been called)\n\x09* \n\x09* If false, then enhanced input actions may not fire their delegates when input is flushed and their key state would be retained.\n\x09*/" }, { "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" }, { "ToolTip", "If true, then any in progress Enhanced Input Actions will fire Cancelled and Triggered events\nwhen input is flushed (i.e. the viewport has lost focus, or UEnhancedPlayerInput::FlushPressedKeys has been called)\n\nIf false, then enhanced input actions may not fire their delegates when input is flushed and their key state would be retained." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bEnableUserSettings_MetaData[] = { { "Category", "Enhanced Input|User Settings" }, { "Comment", "/**\n\x09 * If true, then an instance of the User Settings Class will be created on each Enhanced Input subsystem.\n\x09 */" }, { "DisplayName", "Enable User Settings" }, { "DisplayPriority", "1" }, { "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" }, { "ToolTip", "If true, then an instance of the User Settings Class will be created on each Enhanced Input subsystem." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bEnableDefaultMappingContexts_MetaData[] = { { "Category", "Enhanced Input" }, { "Comment", "/** If true, then the DefaultMappingContexts will be applied to all Enhanced Input Subsystems. */" }, { "ConsoleVariable", "EnhancedInput.EnableDefaultMappingContexts" }, { "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" }, { "ToolTip", "If true, then the DefaultMappingContexts will be applied to all Enhanced Input Subsystems." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShouldOnlyTriggerLastActionInChord_MetaData[] = { { "Category", "Enhanced Input" }, { "Comment", "/**\n\x09 * If true, then only the last action in a ChordedAction trigger will be fired.\n\x09 * This means that only the action that has the ChordedTrigger on it will be fired, not the individual steps.\n\x09 * \n\x09 * Default value is true.\n\x09 */" }, { "ConsoleVariable", "EnhancedInput.OnlyTriggerLastActionInChord" }, { "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" }, { "ToolTip", "If true, then only the last action in a ChordedAction trigger will be fired.\nThis means that only the action that has the ChordedTrigger on it will be fired, not the individual steps.\n\nDefault value is true." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bEnableInputModeFiltering_MetaData[] = { { "Category", "Enhanced Input|Input Modes" }, { "Comment", "/**\n\x09 * If true, then Enhanced Input will filter which Input Mapping Context mappings are processed\n\x09 * based on the current value of the \"Current Input Mode\". If a mapping context's query\n\x09 * does not match with the current input mode tag container, then its mappings will not be processed.\n\x09 *\n\x09 * Default Value is true.\n\x09 * \n\x09 * @see IEnhancedInputSubsystemInterface::RebuildControlMappings\n\x09 * @see UEnhancedPlayerInput::CurrentInputMode\n\x09 */" }, { "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" }, { "ToolTip", "If true, then Enhanced Input will filter which Input Mapping Context mappings are processed\nbased on the current value of the \"Current Input Mode\". If a mapping context's query\ndoes not match with the current input mode tag container, then its mappings will not be processed.\n\nDefault Value is true.\n\n@see IEnhancedInputSubsystemInterface::RebuildControlMappings\n@see UEnhancedPlayerInput::CurrentInputMode" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bEnableWorldSubsystem_MetaData[] = { { "Category", "Enhanced Input|World Subsystem" }, { "Comment", "/** If true, then the world subsystem will be created. */" }, { "DisplayName", "Enable World Subsystem (Experimental)" }, { "DisplayPriority", "1" }, { "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" }, { "ToolTip", "If true, then the world subsystem will be created." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultMappingContextInputModeQuery_MetaData[] = { { "Category", "Enhanced Input|Input Modes" }, { "Comment", "/**\n\x09 * This value will be used to populate the default InputModeQuery on Input Mapping Contexts.\n\x09 */" }, { "EditCondition", "bEnableInputModeFiltering" }, { "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" }, { "ToolTip", "This value will be used to populate the default InputModeQuery on Input Mapping Contexts." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultInputMode_MetaData[] = { { "Category", "Enhanced Input|Input Modes" }, { "Comment", "/**\n\x09 * The default input mode which will be set when a UEnhancedPlayerInput object is created.\n\x09 */" }, { "EditCondition", "bEnableInputModeFiltering" }, { "ModuleRelativePath", "Public/EnhancedInputDeveloperSettings.h" }, { "ToolTip", "The default input mode which will be set when a UEnhancedPlayerInput object is created." }, }; #endif // WITH_METADATA // ********** Begin Class UEnhancedInputDeveloperSettings constinit property declarations ********** static const UECodeGen_Private::FStructPropertyParams NewProp_DefaultMappingContexts_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_DefaultMappingContexts; static const UECodeGen_Private::FStructPropertyParams NewProp_DefaultWorldSubsystemMappingContexts_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_DefaultWorldSubsystemMappingContexts; static const UECodeGen_Private::FStructPropertyParams NewProp_PlatformSettings; static const UECodeGen_Private::FSoftClassPropertyParams NewProp_UserSettingsClass; static const UECodeGen_Private::FSoftClassPropertyParams NewProp_DefaultPlayerMappableKeyProfileClass; static const UECodeGen_Private::FStrPropertyParams NewProp_InputSettingsSaveSlotName; static const UECodeGen_Private::FSoftClassPropertyParams NewProp_DefaultWorldInputClass; static void NewProp_bSendTriggeredEventsWhenInputIsFlushed_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bSendTriggeredEventsWhenInputIsFlushed; static void NewProp_bEnableUserSettings_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableUserSettings; static void NewProp_bEnableDefaultMappingContexts_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableDefaultMappingContexts; static void NewProp_bShouldOnlyTriggerLastActionInChord_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bShouldOnlyTriggerLastActionInChord; static void NewProp_bEnableInputModeFiltering_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableInputModeFiltering; static void NewProp_bEnableWorldSubsystem_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableWorldSubsystem; static const UECodeGen_Private::FStructPropertyParams NewProp_DefaultMappingContextInputModeQuery; static const UECodeGen_Private::FStructPropertyParams NewProp_DefaultInputMode; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UEnhancedInputDeveloperSettings constinit property declarations ************ static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics // ********** Begin Class UEnhancedInputDeveloperSettings Property Definitions ********************* const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_DefaultMappingContexts_Inner = { "DefaultMappingContexts", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FDefaultContextSetting, METADATA_PARAMS(0, nullptr) }; // 886866096 const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_DefaultMappingContexts = { "DefaultMappingContexts", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UEnhancedInputDeveloperSettings, DefaultMappingContexts), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultMappingContexts_MetaData), NewProp_DefaultMappingContexts_MetaData) }; // 886866096 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_DefaultWorldSubsystemMappingContexts_Inner = { "DefaultWorldSubsystemMappingContexts", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FDefaultContextSetting, METADATA_PARAMS(0, nullptr) }; // 886866096 const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_DefaultWorldSubsystemMappingContexts = { "DefaultWorldSubsystemMappingContexts", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UEnhancedInputDeveloperSettings, DefaultWorldSubsystemMappingContexts), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultWorldSubsystemMappingContexts_MetaData), NewProp_DefaultWorldSubsystemMappingContexts_MetaData) }; // 886866096 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_PlatformSettings = { "PlatformSettings", nullptr, (EPropertyFlags)0x0010008000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UEnhancedInputDeveloperSettings, PlatformSettings), Z_Construct_UScriptStruct_FPerPlatformSettings, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlatformSettings_MetaData), NewProp_PlatformSettings_MetaData) }; // 391609619 const UECodeGen_Private::FSoftClassPropertyParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_UserSettingsClass = { "UserSettingsClass", nullptr, (EPropertyFlags)0x0014000002004001, UECodeGen_Private::EPropertyGenFlags::SoftClass, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UEnhancedInputDeveloperSettings, UserSettingsClass), Z_Construct_UClass_UEnhancedInputUserSettings_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_UserSettingsClass_MetaData), NewProp_UserSettingsClass_MetaData) }; const UECodeGen_Private::FSoftClassPropertyParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_DefaultPlayerMappableKeyProfileClass = { "DefaultPlayerMappableKeyProfileClass", nullptr, (EPropertyFlags)0x0014000002004001, UECodeGen_Private::EPropertyGenFlags::SoftClass, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UEnhancedInputDeveloperSettings, DefaultPlayerMappableKeyProfileClass), Z_Construct_UClass_UEnhancedPlayerMappableKeyProfile_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultPlayerMappableKeyProfileClass_MetaData), NewProp_DefaultPlayerMappableKeyProfileClass_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_InputSettingsSaveSlotName = { "InputSettingsSaveSlotName", nullptr, (EPropertyFlags)0x0010000002004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UEnhancedInputDeveloperSettings, InputSettingsSaveSlotName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputSettingsSaveSlotName_MetaData), NewProp_InputSettingsSaveSlotName_MetaData) }; const UECodeGen_Private::FSoftClassPropertyParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_DefaultWorldInputClass = { "DefaultWorldInputClass", nullptr, (EPropertyFlags)0x0014000002004001, UECodeGen_Private::EPropertyGenFlags::SoftClass, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UEnhancedInputDeveloperSettings, DefaultWorldInputClass), Z_Construct_UClass_UEnhancedPlayerInput_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultWorldInputClass_MetaData), NewProp_DefaultWorldInputClass_MetaData) }; void Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bSendTriggeredEventsWhenInputIsFlushed_SetBit(void* Obj) { ((UEnhancedInputDeveloperSettings*)Obj)->bSendTriggeredEventsWhenInputIsFlushed = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bSendTriggeredEventsWhenInputIsFlushed = { "bSendTriggeredEventsWhenInputIsFlushed", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UEnhancedInputDeveloperSettings), &Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bSendTriggeredEventsWhenInputIsFlushed_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bSendTriggeredEventsWhenInputIsFlushed_MetaData), NewProp_bSendTriggeredEventsWhenInputIsFlushed_MetaData) }; void Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bEnableUserSettings_SetBit(void* Obj) { ((UEnhancedInputDeveloperSettings*)Obj)->bEnableUserSettings = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bEnableUserSettings = { "bEnableUserSettings", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UEnhancedInputDeveloperSettings), &Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bEnableUserSettings_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bEnableUserSettings_MetaData), NewProp_bEnableUserSettings_MetaData) }; void Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bEnableDefaultMappingContexts_SetBit(void* Obj) { ((UEnhancedInputDeveloperSettings*)Obj)->bEnableDefaultMappingContexts = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bEnableDefaultMappingContexts = { "bEnableDefaultMappingContexts", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UEnhancedInputDeveloperSettings), &Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bEnableDefaultMappingContexts_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bEnableDefaultMappingContexts_MetaData), NewProp_bEnableDefaultMappingContexts_MetaData) }; void Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bShouldOnlyTriggerLastActionInChord_SetBit(void* Obj) { ((UEnhancedInputDeveloperSettings*)Obj)->bShouldOnlyTriggerLastActionInChord = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bShouldOnlyTriggerLastActionInChord = { "bShouldOnlyTriggerLastActionInChord", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UEnhancedInputDeveloperSettings), &Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bShouldOnlyTriggerLastActionInChord_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShouldOnlyTriggerLastActionInChord_MetaData), NewProp_bShouldOnlyTriggerLastActionInChord_MetaData) }; void Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bEnableInputModeFiltering_SetBit(void* Obj) { ((UEnhancedInputDeveloperSettings*)Obj)->bEnableInputModeFiltering = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bEnableInputModeFiltering = { "bEnableInputModeFiltering", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UEnhancedInputDeveloperSettings), &Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bEnableInputModeFiltering_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bEnableInputModeFiltering_MetaData), NewProp_bEnableInputModeFiltering_MetaData) }; void Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bEnableWorldSubsystem_SetBit(void* Obj) { ((UEnhancedInputDeveloperSettings*)Obj)->bEnableWorldSubsystem = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bEnableWorldSubsystem = { "bEnableWorldSubsystem", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UEnhancedInputDeveloperSettings), &Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bEnableWorldSubsystem_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bEnableWorldSubsystem_MetaData), NewProp_bEnableWorldSubsystem_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_DefaultMappingContextInputModeQuery = { "DefaultMappingContextInputModeQuery", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UEnhancedInputDeveloperSettings, DefaultMappingContextInputModeQuery), Z_Construct_UScriptStruct_FGameplayTagQuery, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultMappingContextInputModeQuery_MetaData), NewProp_DefaultMappingContextInputModeQuery_MetaData) }; // 3075344437 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_DefaultInputMode = { "DefaultInputMode", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UEnhancedInputDeveloperSettings, DefaultInputMode), Z_Construct_UScriptStruct_FGameplayTagContainer, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultInputMode_MetaData), NewProp_DefaultInputMode_MetaData) }; // 3438578166 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_DefaultMappingContexts_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_DefaultMappingContexts, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_DefaultWorldSubsystemMappingContexts_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_DefaultWorldSubsystemMappingContexts, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_PlatformSettings, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_UserSettingsClass, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_DefaultPlayerMappableKeyProfileClass, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_InputSettingsSaveSlotName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_DefaultWorldInputClass, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bSendTriggeredEventsWhenInputIsFlushed, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bEnableUserSettings, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bEnableDefaultMappingContexts, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bShouldOnlyTriggerLastActionInChord, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bEnableInputModeFiltering, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_bEnableWorldSubsystem, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_DefaultMappingContextInputModeQuery, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::NewProp_DefaultInputMode, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::PropPointers) < 2048); // ********** End Class UEnhancedInputDeveloperSettings Property Definitions *********************** UObject* (*const Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UDeveloperSettingsBackedByCVars, (UObject* (*)())Z_Construct_UPackage__Script_EnhancedInput, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::ClassParams = { &UEnhancedInputDeveloperSettings::StaticClass, "Input", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::PropPointers), 0, 0x008800A6u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::Class_MetaDataParams) }; void UEnhancedInputDeveloperSettings::StaticRegisterNativesUEnhancedInputDeveloperSettings() { } UClass* Z_Construct_UClass_UEnhancedInputDeveloperSettings() { if (!Z_Registration_Info_UClass_UEnhancedInputDeveloperSettings.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UEnhancedInputDeveloperSettings.OuterSingleton, Z_Construct_UClass_UEnhancedInputDeveloperSettings_Statics::ClassParams); } return Z_Registration_Info_UClass_UEnhancedInputDeveloperSettings.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UEnhancedInputDeveloperSettings); UEnhancedInputDeveloperSettings::~UEnhancedInputDeveloperSettings() {} // ********** End Class UEnhancedInputDeveloperSettings ******************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedInputDeveloperSettings_h__Script_EnhancedInput_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FDefaultContextSetting::StaticStruct, Z_Construct_UScriptStruct_FDefaultContextSetting_Statics::NewStructOps, TEXT("DefaultContextSetting"),&Z_Registration_Info_UScriptStruct_FDefaultContextSetting, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FDefaultContextSetting), 886866096U) }, }; static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UEnhancedInputDeveloperSettings, UEnhancedInputDeveloperSettings::StaticClass, TEXT("UEnhancedInputDeveloperSettings"), &Z_Registration_Info_UClass_UEnhancedInputDeveloperSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UEnhancedInputDeveloperSettings), 2418742826U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedInputDeveloperSettings_h__Script_EnhancedInput_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedInputDeveloperSettings_h__Script_EnhancedInput_1934995880{ TEXT("/Script/EnhancedInput"), Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedInputDeveloperSettings_h__Script_EnhancedInput_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedInputDeveloperSettings_h__Script_EnhancedInput_Statics::ClassInfo), Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedInputDeveloperSettings_h__Script_EnhancedInput_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedInputDeveloperSettings_h__Script_EnhancedInput_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS