// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "HudSettings.h" #ifdef ENGINESETTINGS_HudSettings_generated_h #error "HudSettings.generated.h already included, missing '#pragma once' in HudSettings.h" #endif #define ENGINESETTINGS_HudSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UHudSettings ************************************************************* struct Z_Construct_UClass_UHudSettings_Statics; ENGINESETTINGS_API UClass* Z_Construct_UClass_UHudSettings_NoRegister(); #define FID_Engine_Source_Runtime_EngineSettings_Classes_HudSettings_h_15_INCLASS \ private: \ static void StaticRegisterNativesUHudSettings(); \ friend struct ::Z_Construct_UClass_UHudSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINESETTINGS_API UClass* ::Z_Construct_UClass_UHudSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UHudSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/EngineSettings"), Z_Construct_UClass_UHudSettings_NoRegister) \ DECLARE_SERIALIZER(UHudSettings) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \ #define FID_Engine_Source_Runtime_EngineSettings_Classes_HudSettings_h_15_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINESETTINGS_API UHudSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHudSettings) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINESETTINGS_API, UHudSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHudSettings); \ /** Deleted move- and copy-constructors, should never be used */ \ UHudSettings(UHudSettings&&) = delete; \ UHudSettings(const UHudSettings&) = delete; \ ENGINESETTINGS_API virtual ~UHudSettings(); #define FID_Engine_Source_Runtime_EngineSettings_Classes_HudSettings_h_11_PROLOG #define FID_Engine_Source_Runtime_EngineSettings_Classes_HudSettings_h_15_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_EngineSettings_Classes_HudSettings_h_15_INCLASS \ FID_Engine_Source_Runtime_EngineSettings_Classes_HudSettings_h_15_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UHudSettings; // ********** End Class UHudSettings *************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_EngineSettings_Classes_HudSettings_h PRAGMA_ENABLE_DEPRECATION_WARNINGS