// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "HudSettings.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeHudSettings() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); ENGINESETTINGS_API UClass* Z_Construct_UClass_UHudSettings(); ENGINESETTINGS_API UClass* Z_Construct_UClass_UHudSettings_NoRegister(); UPackage* Z_Construct_UPackage__Script_EngineSettings(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UHudSettings ************************************************************* FClassRegistrationInfo Z_Registration_Info_UClass_UHudSettings; UClass* UHudSettings::GetPrivateStaticClass() { using TClass = UHudSettings; if (!Z_Registration_Info_UClass_UHudSettings.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("HudSettings"), Z_Registration_Info_UClass_UHudSettings.InnerSingleton, StaticRegisterNativesUHudSettings, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UHudSettings.InnerSingleton; } UClass* Z_Construct_UClass_UHudSettings_NoRegister() { return UHudSettings::GetPrivateStaticClass(); } struct Z_Construct_UClass_UHudSettings_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "HudSettings.h" }, { "ModuleRelativePath", "Classes/HudSettings.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShowHUD_MetaData[] = { { "Category", "HudSettings" }, { "Comment", "/** Whether the HUD is visible at all.\x09 */" }, { "ModuleRelativePath", "Classes/HudSettings.h" }, { "ToolTip", "Whether the HUD is visible at all." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DebugDisplay_MetaData[] = { { "Category", "HudSettings" }, { "Comment", "/** Collection of names specifying what debug info to display for ViewTarget actor.\x09 */" }, { "ModuleRelativePath", "Classes/HudSettings.h" }, { "ToolTip", "Collection of names specifying what debug info to display for ViewTarget actor." }, }; #endif // WITH_METADATA // ********** Begin Class UHudSettings constinit property declarations ***************************** static void NewProp_bShowHUD_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bShowHUD; static const UECodeGen_Private::FNamePropertyParams NewProp_DebugDisplay_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_DebugDisplay; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UHudSettings constinit property declarations ******************************* static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UHudSettings_Statics // ********** Begin Class UHudSettings Property Definitions **************************************** void Z_Construct_UClass_UHudSettings_Statics::NewProp_bShowHUD_SetBit(void* Obj) { ((UHudSettings*)Obj)->bShowHUD = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHudSettings_Statics::NewProp_bShowHUD = { "bShowHUD", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UHudSettings), &Z_Construct_UClass_UHudSettings_Statics::NewProp_bShowHUD_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShowHUD_MetaData), NewProp_bShowHUD_MetaData) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UHudSettings_Statics::NewProp_DebugDisplay_Inner = { "DebugDisplay", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UHudSettings_Statics::NewProp_DebugDisplay = { "DebugDisplay", nullptr, (EPropertyFlags)0x0010000000044001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UHudSettings, DebugDisplay), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DebugDisplay_MetaData), NewProp_DebugDisplay_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UHudSettings_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHudSettings_Statics::NewProp_bShowHUD, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHudSettings_Statics::NewProp_DebugDisplay_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHudSettings_Statics::NewProp_DebugDisplay, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UHudSettings_Statics::PropPointers) < 2048); // ********** End Class UHudSettings Property Definitions ****************************************** UObject* (*const Z_Construct_UClass_UHudSettings_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UObject, (UObject* (*)())Z_Construct_UPackage__Script_EngineSettings, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UHudSettings_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UHudSettings_Statics::ClassParams = { &UHudSettings::StaticClass, "Game", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UHudSettings_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UHudSettings_Statics::PropPointers), 0, 0x000800A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UHudSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UHudSettings_Statics::Class_MetaDataParams) }; void UHudSettings::StaticRegisterNativesUHudSettings() { } UClass* Z_Construct_UClass_UHudSettings() { if (!Z_Registration_Info_UClass_UHudSettings.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UHudSettings.OuterSingleton, Z_Construct_UClass_UHudSettings_Statics::ClassParams); } return Z_Registration_Info_UClass_UHudSettings.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UHudSettings); UHudSettings::~UHudSettings() {} // ********** End Class UHudSettings *************************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_EngineSettings_Classes_HudSettings_h__Script_EngineSettings_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UHudSettings, UHudSettings::StaticClass, TEXT("UHudSettings"), &Z_Registration_Info_UClass_UHudSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UHudSettings), 237836930U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_EngineSettings_Classes_HudSettings_h__Script_EngineSettings_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_EngineSettings_Classes_HudSettings_h__Script_EngineSettings_2135164251{ TEXT("/Script/EngineSettings"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_EngineSettings_Classes_HudSettings_h__Script_EngineSettings_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_EngineSettings_Classes_HudSettings_h__Script_EngineSettings_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS